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 Dwarf-DRL Fortress 
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Joined: Tue Dec 12, 2006 3:10 pm
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Location: Uncertain quantum state
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Post Re: Dwarf-DRL Fortress
So more people will be involved, at some level.

Relax, any decent, productive start will yield plenty of migrants on the first wave.


Sun Nov 07, 2010 9:23 pm
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Post Re: Dwarf-DRL Fortress
I will join as the last dwarf, just give me whatever important jobs are left over.


Sun Nov 07, 2010 10:13 pm
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Post Re: Dwarf-DRL Fortress
Eh, there. Guess we'll have to do some untrained crafting etc.
Well, no matter.

More players, discussion about turns, saves, organization.


Sun Nov 07, 2010 10:22 pm
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Dwarf-DRL Fortress
I'm sorry, but I'm a Dwarf Fortress virgin. If someone is willing to show me the ropes or show me where the ropes are, I'll gladly help the cause.


Sun Nov 07, 2010 10:24 pm
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Location: Comox, BC, Canada
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Post Re: Dwarf-DRL Fortress
http://df.magmawiki.com/index.php/Tutorials

Check out all the pages here.


Sun Nov 07, 2010 10:30 pm
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Post Re: Dwarf-DRL Fortress
There's also the dedicated topic. Feel free to sign up once you've given it a shot and feel confident ( or brave )


Sun Nov 07, 2010 10:33 pm
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Post Re: Dwarf-DRL Fortress
I'm using this, but make sure to watch the new update vids. http://www.youtube.com/watch?v=koZUS2h-Yzc


Sun Nov 07, 2010 10:42 pm
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: Dwarf-DRL Fortress
Sweet. Everyones in. Wait a minute, who's the fisher?


Sun Nov 07, 2010 10:50 pm
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Post Re: Dwarf-DRL Fortress
I will be the fisher/doctor or whatever other job you desire.


Mon Nov 08, 2010 10:48 pm
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Post Re: Dwarf-DRL Fortress
Fishers are hardly required. Furthermore, atleast the current version has a bug that causes fish to be quite rare.
Maybe it gets fixed, maybe it does not.
And again, immigrants are useful nowadays.


caekdaemon wrote:
I will be the fisher/doctor or whatever other job you desire.


Quote:
Nicknamed dwarves

* dragonxp - "Dragonxp" | Ranger | Competent ambusher, Adequate marksman, Adequate archer
* Tomaster - "Dr. Tomaster" | Miner / Doctor | Proficient miner, novice on all medicals?
* Foil - "Foil; The breaker of spines" | Militia Commander | Proficient Hammerdwarf, Novice fighter, Novice dodger, Competent leader
* unwoundpath - "Unwoundpath" | Brewer-woodsman | Competent brewer, Competent herbalist, Adequate woodcutter, Novice fighter, Novice Axeman
* Commodore111 -"Torchdrunken" | Administrative Engineer | Competent mechanic, Novice engraver, Novice Building designer, Adequate Appraiser, Novice organizer, Novice record keeper
* HighEndNoob - "Anti-Elf" | Hillbilly | Proficient grower, Competent cook, Competent butcher
* dhart5000 - "dhart5000" | General producer | Adequate mason, Adequate Carpenter, Adequate armorsmith, Adequate metalsmith, Adequate weaponsmith


IS NOT POSSIBLE

But yeah, you'll get a migrant or something.

Anyways, guys, the turns. How are they going to go?


Last edited by findude on Tue Nov 09, 2010 4:29 pm, edited 1 time in total.



Tue Nov 09, 2010 3:16 pm
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Post Re: Dwarf-DRL Fortress
Order, or length?

I'll go first or second. How does one or two years sound?


Tue Nov 09, 2010 3:39 pm
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Post Re: Dwarf-DRL Fortress
Um, I don't care when I go, But it would probably be better if you had a plan rather than just letting me run free. Put me third.


Tue Nov 09, 2010 6:25 pm
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Post Re: Dwarf-DRL Fortress
So uh, new version is out and stuff.

We already have an order, the waiting queue.

But how long should they be? Ingame? Actual days?

I'd be tempted to have this rather free-form, but thats just a disaster waiting to happen.

I'll see about starting the fort and such over the weekend.
What about the saves, and the raws they contain?
Any embark wishes? World gen ideas?


Thu Nov 11, 2010 8:55 pm
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Post Re: Dwarf-DRL Fortress
I like extremely mountainous worlds with ♥♥♥♥ of cliffs, volcanoes, terrifying biomes and deserts.

Mordor please.


Thu Nov 11, 2010 8:57 pm
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: Dwarf-DRL Fortress
I WANT UNICORNS!


Thu Nov 11, 2010 10:10 pm
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