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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Let's make a game!
We could make different sets for when they're in full light/medium/heavy. Otherwise it defaults to medium.
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Tue Sep 21, 2010 8:55 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
Oh, I was using light/medium/heavy as an example. In reality, if I can get me head around how I'm getting this array to work, there'll be like 5 different base items, then the magical prefixes/suffixes.
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Tue Sep 21, 2010 9:04 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Let's make a game!
Well, still, I could have like one set of normal clothing and one set of full plate/metal armor clothing.
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Tue Sep 21, 2010 9:15 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
Okay, I have the item generation sorted. At least, hats, chests and legs.
Prefixes and suffixes are the same for all item types. They currently are: Glowing - Berzerker's - Thundering - Tough - Ranger's -
- Of Greater Lifegiving - Of Magical Power - Of Nature's Grace - Of Evasion - Of Shielding
Hats: Tattered Cap Leather Cap Circlet Full Helm Demon Helm
Chests: Tattered Shirt Chainmail Shirt Leather Bodice Robes Plate Mail Demon Plate
Legs: Tattered Shorts Leather Hotpants Magey Thong Platelegs Empowered Denims
Item ideas, go go go! If the dice rolls right, an item drops. It then rolls again to decide the item type. Legs, chest or cap. It generates the item prefix, then main, then suffix on rolls of 20. The best items get less chance of being rolled. They "drop" properly, and are stored right in the inventory (which is bottomless).
EDIT: Run into a problem. As I have buttons at the movement screen, it doesn't pick up when you hit an arrow key. It just swaps focus between the buttons. However, when there is a textbox selected, it is read. I need a way to not put focus on the buttons... or at least to keep focus on an invisible textbox.
EDIT EDIT: Got that mostly working. Averted the problem my making an invisible textbox, that focus switches to. Movement is now working. Sprite changes and walking come with sprites.
Next up: Either map changes, or combat. Not sure if I should do physical objects on maps.
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Tue Sep 21, 2010 10:08 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Let's make a game!
Well hey now, I want to help.
I'm not really sure what I can do, I'm pretty much a jack of all trades. Major emphasis that the Jack of all Trades is not really GREAT at anything.
I'd love to he- OHSHI SPIDER IN MAH BASE...
E: I'd love to help.
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Thu Sep 23, 2010 1:20 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
I'm pretty good on the coding side of things. Ideas, sprites and feedback is where I'm lacking. It's looking awful generic at the minute.
Here's the current build. Sorry if you're expecting more. Move with the arrow keys.
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Thu Sep 23, 2010 2:30 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Let's make a game!
I'm really good as an idea person. I'm below average on sprites though.
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Thu Sep 23, 2010 9:21 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Let's make a game!
Why arent you using RPG Maker? it seems much easier...
This is pretty kewl though.
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Fri Sep 24, 2010 3:32 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Let's make a game!
RPG maker games are usually mediocre because of it's simpleness.
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Fri Sep 24, 2010 8:16 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
I'm trying to improve my coding abilities. And I know VB. RPG Maker strikes me as a template, which you simply add to. Sure, what will get made may not have some of the features of RPG Maker, but it's made by me (and our helpful DRLFF community!), from scratch.
Sure, this may come out as simple, or more simple, than an RPG maker game, but it's a learning experience.
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Fri Sep 24, 2010 11:50 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Let's make a game!
http://www.toolkitzone.com/ this ♥♥♥♥ is actually amazing for writing rpgs if you're interested in starting over. It's got a basic-like coding system at the core of it all but means you don't have to handle tilemaps and whatnot. I can appreciate doing it from scratch though.
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Fri Sep 24, 2010 11:58 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
Thanks for the link, I'll have a look at it. Development is slow, for I am lazy. Getting down to doing either zones or the battle system, now.
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Fri Sep 24, 2010 11:52 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Let's make a game!
Can you make it so that certain colors are transparent, or do I have to make it transparent?
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Mon Sep 27, 2010 2:48 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Let's make a game!
CrazyMLC wrote: Can you make it so that certain colors are transparent, or do I have to make it transparent? Hmm... I think you may have to.
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Mon Sep 27, 2010 10:13 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Let's make a game!
That makes it a bit more difficult... and to have to do that for every frame... it's a bit unreasonable. It would really help a lot to have a color be transparent.
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Mon Sep 27, 2010 11:50 am |
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