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 Dwarf Fortress - It's about time there's a thread 
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happy carebear mom
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Post Re: Dwarf Fortress - It's about time there's a thread
Barnox wrote:
<magma death>

I was hoping to do this, but there's no magma on the map.
Water is the best I can do :???:


Thu Feb 11, 2010 11:31 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
With the whole rising up thing, it seems like it should work.
However, I'm not convinced it would track the rising water level worldwide. It'd be fun to run from your tidal wave as you enter the square your fort was on, though

And Hyperkultra, magma pipe, taking from the bottom, infinitely powered... (as the magma would harden on rivers, maybe some way to get the magma to flow...? That, or a helluva lot of windmills and prayer)


Thu Feb 11, 2010 11:37 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Again. What kind of godless, interdimensional water tank do you have? I know of nothing that can store that much water.

And Barnox, both magma and water evaporate, and I'm guessing magma does so faster than it can regenerate. Or flow.


Thu Feb 11, 2010 11:39 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Oh, I didn't mean the actual world, just the embarkation point. The world according to my Dwarves.


Thu Feb 11, 2010 11:50 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Of course, but water will just flow off before it gets to drowning levels, and I doubt Magma respawns fast enough to be "cover the world in fire" scale.


Thu Feb 11, 2010 11:52 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Hyperkultra wrote:
Again. What kind of godless, interdimensional water tank do you have? I know of nothing that can store that much water.

And Barnox, both magma and water evaporate, and I'm guessing magma does so faster than it can regenerate. Or flow.


They only evaporate at 1/7 depth, summer not counted.
And you don't need a storage tank. My water tower pumps up many levels, but leaks at the bottom, back into the brook, when full.
Also, how many Z-levels does a tower of standing water have to be for an entrance at the bottom to have bone-breaking blast power?


Fri Feb 12, 2010 12:38 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Duh102 wrote:
I enjoyed it. Needs more crazy swearing bastards though :D




Is that so? Very well, I might try writing a bit more, then.

Hyperkultra wrote:
Again. What kind of godless, interdimensional water tank do you have? I know of nothing that can store that much water.

And Barnox, both magma and water evaporate, and I'm guessing magma does so faster than it can regenerate. Or flow.


Infinite water tank? That's called an aquifer. Major rivers also work quite well, and I don't even need to mention oceans and such. And truth be told, it is quite easy to flood the embarkation site. Just get a bucketload of water (magma), a few screw pumps to speed things up. It works even better when the laws of physics aren't looking, so try to distract them with a coal-powered dwarven thermonuclear reactor or something like that.

EDIT: Also, I think I've done the most dwarfy pumping systems ever. It used up half of the map's wood, is worth over half of my fortress' total value, has zero gear assemblies because I had no rock, and, so far, serves no purpose whatsoever.


Fri Feb 12, 2010 11:38 am
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Post Re: Dwarf Fortress - It's about time there's a thread
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EDIT: Also, I think I've done the most dwarfy pumping systems ever. It used up half of the map's wood, is worth over half of my fortress' total value, has zero gear assemblies because I had no rock, and, so far, serves no purpose whatsoever.


Nice.

I made a fresh fort - built out of wood right on top of a river, with grates covering the water (you can drink and fish through grates). I put storage/shops/beds directly underground (no sprawl) and built a refuse pile on the roof. With this system I never have to leave the fort for anything, except for the occasional "cut down tree" job, so I sealed the front door.

Image

You can notice I also put in a waterwheel, with a gear assembly that disappears down through the floor (with a shutoff lever right inside my fort). Using a complex series of tunnels, water seals, and grates, the power is transferred to the bottom of that image -- my trade depot. Also note the fully contained depot-control-system for sealing and recovering the loot without having to expose myself to the real world.

The trade depot building also has a roof, and gets quite pressurized. When I let go of the relief valve (and dump into the chasm), the water goes shooting out 3 tiles through my vertical grates. wheeee


Fri Feb 12, 2010 5:04 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
weasel wrote:
Nice.



Was that sarcasm? Well, at any rate, I managed to rig a few extra pumps into the system, and it now provides a safe (though remarkably damp) passage through the aquifer. Well, I guess it was worth the two years I spent building it. Your system look pretty cool as well, but where exactly do you throw the refuse? Keeping rotting corpses in an enclosed space is usually not such a good idea, in my experience, and your drowning chamber probably generates quite a lot of 'em.


Also, a dwarf just made an artifact idol. It is called MortalSpread the nature of charity. O.o


Fri Feb 12, 2010 6:26 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Areku wrote:
Was that sarcasm?


Nah, it helped inspire my design! (I had forgotten about power transfer devices and how easy they were to build)

Quote:
Your system look pretty cool as well, but where exactly do you throw the refuse?


Everything that dies at the trade depot stays there, thanks to the vertical grating I have set up. I just reclaim what I need by:

(a) k>f reclaim anything that I need to individually, or
(b) d>b>C reclaim it in large swaths

... and the dwarves take it away. Don't forget to set collect-refuse-from-outside (o>r). On my main lodge roof I have my graveyard stockpile and my refuse stockpile; they are exposed to the sunlight and as such do not produce miasma. The downside to this, is outdoor refuse piles make items disappear with time (they deteriorate outside, but not inside).

I p>s set my refuse stockpile to not accept bones, skulls, and shells. I then built a new refuse stockpile near my craft workshops that accepted ONLY those things. Bones/skulls/shells don't produce miasma so they're safe to store inside, and once inside they will never disappear until used.

So typically, an animal will die - the corpse goes up to the roof to bask in the sun for a while. If the butchers don't get to it first, it'll decay into bones and the dwarves will automatically move them inside.

I think I'm going to mod my game soon and allow using dwarf/elf bones in my constructions. I really badly want to make elf skull helmets and dwarf bone chairs (or at the very least, decorate with elf bones).


Fri Feb 12, 2010 8:36 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Right, so, I'm a monster apparently

So I have this problem with Goblins. I have too many in cages. I played with a few ideas but settled on the Tower of Death method, where you just hurl them down several flights.

I wasn't sure if my tower was tall enough (about 5 or 6 z), so I set a pit zone off the top and selected the first available animal as a test. It was a random horse.

I was hoping for a shower of gibs, but all I got was a very sad, unconscious horse with all but one leg broken (lil' brudder). When he woke he dragged himself one tile away and collapsed again. It was so sad. But dragging him away made me notice one other thing: the horse fell on a dwarf :(


Fri Feb 12, 2010 11:57 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
weasel wrote:
the horse fell on a dwarf :(


Oh wow. I didn't even imagine that something like that was even possible.


Sat Feb 13, 2010 12:38 am
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Post Re: Dwarf Fortress - It's about time there's a thread
omg poor dwarf...

i'm kinda new to that game so i've yet to make any kind of superconstruction (megaconstruction?) and im still working on surviving seiges withough traps.

my forteress consists of seven fulltime working dwarfs, tirty-seven HARDCORE super engravers to max their stats when they go millitary, and one noble.

i hope to make my HARDCORE SUPER CHISELERS into some HARDCORE SPAMMY ARCHERS who will reside in the goblin-like archery tunnels that line my fort and are made out of fortifications :)


Sat Feb 13, 2010 1:36 am
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Post Re: Dwarf Fortress - It's about time there's a thread
I intend to turn Dwarf fortress into...

DWARF FORT TOWER DEFENSE. by building 3 Z-Level high towers that are only 2x2 on the inside, with underground tunnels to fill them with archers, and build mazes that everything has to go through to get to my fort. It would be excessive and pointless, but its a game and we can do what we want with it, right?


2nd, flood the world with water or magma? When you build your tower, Make the pumps only go to 1 or 2 z-levels from the top, and on the level above that, cover it in windmills. your water/magma will never go up to the windmills, ensuring power.


3rd. Weasel, what are you doing? your not a noob, you are a mod, why did you double post?


Sat Feb 13, 2010 3:44 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
So that people would actually see it instead of not even knowing it was there.

EDIT: Same reason I just double posted.


Sat Feb 13, 2010 6:10 pm
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