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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: A Big Update with more content and the SDK is coming "soon".
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Tue Feb 17, 2009 6:47 pm |
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LordMoose
Joined: Sun Mar 09, 2008 6:24 pm Posts: 27
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Re: Left 4 Dead
Jack The Llama Commando wrote: Augh this game is everything I thought it would be; a ridiculous over the top arcade-y zombie slaughter fest. When is someone going to make a zombie game about barricading, rationing ammunition and other supplies in short stock, and teamwork that rewards the player, instead of forcing other teammates to do something boring and repetitive, such as "press X to release friend from sort of deadly grip"?
There has never been a good zombie game with humans as the weak ones, I doubt one would sell well. ;_; There's Zombie panic, a half life 2 mod that has small ammount of ammo, features barricading, teamwork is important, and the more stuff you carry the slower you get. http://www.zombiepanic.org/site/index.php
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Thu Feb 19, 2009 6:18 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: A Big Update with more content and the SDK is coming "soon".
zalo wrote: A DLC is coming, with an SDK that will include 12 new maps for a new Game Mode called "Survival".
But it's likely to cost quite a bit of money. And that's supposed to be today, apparently 360 got it this morning. And it's got VS modes for Death Toll and Dead Air. Btw 11 of those 'new' maps are just modified old maps, at the crescendo/panic/finale events. Kinda lame. But they are modified so they change over time as the infected break open stuff while attacking you. And there's the new lighthouse map, Last Stand. Still waiting, as a PC player, for it.
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Tue Apr 21, 2009 10:03 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Left 4 Dead
The PC one is out. Changelog: Quote: Survival Mode
New gameplay Mode
16 maps including Last Stand
Leaderboards
7 new achievements
Versus Changes
Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
Fixed a case where teleporting to the survivors would not reset the ability timer
Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
Fixed a case where it was not possible to join a game while it was in a finale
Fixed a rare case where listen servers would speed up the game over time
Removed convars related to melee fatigue
Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
Made ms_force_dedicated_server not require cheats
Add a message when queuing a heartbeat
Simplified setting of game mode
Removed convars director_no_human_zombies and director_holdout_mode
Added mp_gamemode [coop,versus,survival]
General
Added lobby join and leave messages
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Tue Apr 21, 2009 11:30 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Left 4 Dead
Just played a couple of games. Gah. Didn't even get a bronze medal for lasting longer than 4 minutes.
It's basically a nonstop stream of everything, with at least one tank in play almost all the time.
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Tue Apr 21, 2009 11:57 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Left 4 Dead
TrouserDemon wrote: Didn't even get a bronze medal for lasting longer than 4 minutes. I think it depends on the difficulty of the map; I specifically remember just barely getting bronze for a 4.00.03 time on the elevator map. I was crouching in a corner, with an incap'd guy for a barricade, which works very well for nabbing a couple last seconds. I like that map the most so far, despite The Last Stand being actually new. I've only played several. I was expecting a longer game, just an infinite panic/crescendo/finale, not tanks every dozen seconds and three smokers together nabbing everyone else in the room while two Hunters play leapfrog coming at you down another hall.
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Wed Apr 22, 2009 3:14 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Left 4 Dead
I got 6:22 on whichever one is in the warehouse.
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Wed Apr 22, 2009 3:20 pm |
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KUBAXAFTERMATH
Joined: Wed Apr 15, 2009 5:55 am Posts: 28 Location: Canada
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Re: Left 4 Dead
New DLC is awesome!
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Thu Apr 23, 2009 5:46 am |
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SnowMonster20
Joined: Wed Jul 16, 2008 12:49 am Posts: 226
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Re: Left 4 Dead
The download has been out for a few days now and those damn exploiters have already found out a way to win big! On the Death Toll final there is a group of people who got 900 minutes. Ridiculous. There is a rock out in the water that infected have a hard time getting too. Also if you don't shoot the tank it dies on it's own, awarding everyone in the game with the "Man vs Tank" achievement. EDIT: It's not that great. There needs to be an actual campaign for Last Stand. Probably why the Xbox download is free though so I'm not complaining!
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Fri Apr 24, 2009 1:49 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Left 4 Dead
SnowMonster20 wrote: The download has been out for a few days now and those damn exploiters have already found out a way to win big! On the Death Toll final there is a group of people who got 900 minutes. Ridiculous. There is a rock out in the water that infected have a hard time getting too. Also if you don't shoot the tank it dies on it's own, awarding everyone in the game with the "Man vs Tank" achievement. EDIT: It's not that great. There needs to be an actual campaign for Last Stand. Probably why the Xbox download is free though so I'm not complaining! The Death Toll rock has been there for ages. Also, if all four people glitch themselves between a tree and a rock in the forest portion of Last Stand, they can stay there indefinitely and just melee any smokers. Even tanks can't reach them.
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Fri Apr 24, 2009 8:08 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Left 4 Dead
Sorry for bumping the thread, but 3:34, first time.
I'm quite liking it so far. it looks like there can be a lot of tactics involved with the Director spamming zombies, especially with the new maps.
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Mon Apr 27, 2009 11:38 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Left 4 Dead
Some pics. Looks like Louis has got himself in a sticky-wicket. Trying out some of Sourcemod's more advanced Plugins... Zoey Ain't great at climbing trees.
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Tue Apr 28, 2009 3:53 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Left 4 Dead
WHY WERE YOU PLAYING WITH CINOS AND DIDN'T INVITE ME! I'm sad now...
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Tue Apr 28, 2009 4:04 am |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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Re: Left 4 Dead
My best survival mode time is 15 minutes, on the Death Toll map in the sewer-type area. I died a bit earlier than the rest of the guys due to taking two punches in a row, which then knocked me into a molotov blaze.
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Tue Apr 28, 2009 6:03 am |
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Dance Commander
Joined: Sun Apr 26, 2009 8:53 am Posts: 9 Location: Chicago, IL.
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Re: Left 4 Dead
The only survival map I tried so far was the Lighthouse, me and my team barely broke though the silver mark and that's when a tank punched out all my blood.
also always looking for some more people to play with, is there a steam group for this place?
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Wed Apr 29, 2009 12:15 am |
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