Duh102's Minecraft server
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Duh102's Minecraft server
Newsflash, Kultra: ♥♥♥♥ is now ♥♥♥♥
The map you posted, Duh, looks rather nice but is oddly/unnaturally circular.
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Thu Dec 17, 2009 4:00 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
CrazyMLC wrote: oddly/unnaturally circular. Is that a problem? It's how I made the map, with Gimp and a circular path.
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Thu Dec 17, 2009 4:11 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Duh102's Minecraft server
Duh when are you going to change the test map, this multicave is boring.
Well anyways , Introducing a new variation of spleef! TREE TOP SPLEEF Rules: 1. Spleef rules here 2. there is multiple layers. 3. Everyman for himself, [one man army] amount of players max is depended on upon the size of arena. 4. Size of arena under this is about maximum of 5 contestants.
XD k not that different.
But anyways, its easy to repair. when your done, delete remaining trees, and plant new ones in designated stone boxes.
Now pics of the first ever treetop spleef arena: *snipped to save bandwidth*
Last edited by dragonxp on Wed Dec 23, 2009 10:48 pm, edited 1 time in total.
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Thu Dec 17, 2009 4:16 am |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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Re: Duh102's Minecraft server
i change my vote to archipegialo
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Thu Dec 17, 2009 4:55 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Duh102's Minecraft server
Needs more peninsulas etc to make it seem organic and have enough practical building space for DRL's crazy construction needs. SUGGEST photoshopping a bit of a mess, but rushed, and you get the idea; make it more island-y also why the hell aren't .jpgs allowed as attachments?
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Thu Dec 17, 2009 5:03 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
Geti wrote: make it more island-y Arg, why can't OMEN have a nice cut/paste. Ah well. I'll see what I can do. This will remove the caves and hotel, so there'll be new versions of each.
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Thu Dec 17, 2009 5:06 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Duh102's Minecraft server
Hahah, I know what you mean. That thing needs a lot of work, but oh well. Keen to see what you come up with.
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Thu Dec 17, 2009 5:44 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
How's this for something? Isousual
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Thu Dec 17, 2009 6:07 am |
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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Duh102's Minecraft server
It's looking good. Has a bit of each suggestion.
In the current server, I have finished my first cloning tube! Now I just need however many more it takes to fill my cloning room.
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Thu Dec 17, 2009 6:24 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Duh102's Minecraft server
Good, but the central volcanic island doesn't look right. I suggest returning it to be rock, dirt, grass, etc. rather than just rock, and make it one shape emerging from the ocean, rather than a cone with a plateau and another smaller cone on top. Looks weird.
other islands look good though (Anyone else thinking thunderbirds base?)
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Thu Dec 17, 2009 6:49 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Duh102's Minecraft server
A little bit more depth in the sand, and rock under that, as well as exalion's Volcano suggestion, and it's looking good. not quite as organic as I'd like but likely the best possible
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Thu Dec 17, 2009 6:57 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Duh102's Minecraft server
Geti wrote: A little bit more depth in the sand, and rock under that Clarification? I'm not sure what you're suggesting here. Perhaps I can make some nicer, less flat, underwater terrain. I'll see what I can do. EDIT: Hm, seems I lost some island mass in the shaping. Also, volcano is untouched as far as grass/dirt/rock. Added some trees. Isothingy
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Thu Dec 17, 2009 7:01 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Duh102's Minecraft server
I suggest moving the trees more to the base of the volcano, and placing them closer to the centre of each island. Looking good!
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Thu Dec 17, 2009 7:31 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Duh102's Minecraft server
The wibbly-wobblyness is sort of what I was getting at, but this is more to the point: Needs to be more like a sea bed. Volcano needs a little more smoothing, and the trees need to be denser towards the middle and sparser towards the sea, rather than random, and less common on the volcano, unless there's an outcrop. like so.
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Thu Dec 17, 2009 8:33 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Duh102's Minecraft server
would make a good Cortex Command map. Nice sketches.
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Thu Dec 17, 2009 10:49 am |
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