View unanswered posts | View active topics It is currently Fri Dec 27, 2024 10:05 am



Reply to topic  [ 535 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 36  Next
 King Arthur's Gold - A 2D Minecraft-like 
Author Message
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Probably means a particle trail behind a projectile.


Mon May 23, 2011 3:29 pm
Profile
User avatar

Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Geti, that crafting system would make me so happy. SO very happy.

Contrails are basically glitches at the moment that allow to to 'teleport' through terrain and fly through the map to an open space across from your start point. They are so fun and popular Geti has stated that he would like to implement a magic item of sorts that would allow that without the glitching.


Mon May 23, 2011 4:11 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Just wondering, why is it whenever I reinstall KAG it opens the uninstaller for Visual C++?
any specific reason?


Mon May 23, 2011 4:47 pm
Profile
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Because you already have it installed, it wants to know if you wish to repair it or uninstall Visual C++. Just cancel that installation and you'll be good.


Last edited by matty406 on Mon May 23, 2011 6:43 pm, edited 1 time in total.



Mon May 23, 2011 4:59 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:06 pm
Posts: 461
Location: STEPPING INTO THE RING
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
yea I cancelled it when it asked, I just thought it was strange.
Wouldn't it be better if it checked if it was installed during installation and if it was already there it would just not show the prompt at all?
Then again it doesn't really matter that much...


Mon May 23, 2011 6:13 pm
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
i think you should make it so that either we cannot loot the corpses of players on the same team as you who comitted suicide, or so that we cannot loot our own corpses.

edit: the reason i suggest this is because it would solve the issue of acquiring infinity bombs/wood/arrows via rapid suicide.


Mon May 23, 2011 8:33 pm
Profile
User avatar

Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Or you could simply make the respawn time longer for suicides. MASTERS BACK UP! :D :D :D


Mon May 23, 2011 9:07 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
I still can't to connect to the master server. Are you sure it's up?


Mon May 23, 2011 9:22 pm
Profile WWW
User avatar

Joined: Mon May 23, 2011 9:44 pm
Posts: 6
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Hey, been playing for a while but I felt like I needed to weigh in on this discussion, so I registered~

I can't connect at the moment either.

Urch wrote:
i think you should make it so that either we cannot loot the corpses of players on the same team as you who comitted suicide, or so that we cannot loot our own corpses.

edit: the reason i suggest this is because it would solve the issue of acquiring infinity bombs/wood/arrows via rapid suicide.


I think this is a good idea, but a better implementation would be that your backpack is destroyed only when suiciding. I know as a miner when I die transporting stones I depend on being able to get my stuff back after I respawn, if it hasn't already been pilfered. (I don't know how the infinity item people can live with their k/d ratio though!)

Anyone up for hosting like last night? I don't know how. : x


Mon May 23, 2011 9:51 pm
Profile WWW
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Geti wrote:
AWESOME STUFF

*Nerd squeels*

Sounds awesome Geti. I really like the idea of having big things built as separate parts as not only does it work with comparatively small carrying limits, but I'm guessing that different parts can be made by different people and then put together later. The greatest part of this game, IMO is when you see everyone milling about and you know that every single person, including yourself, is working hard towards a common goal.

With mention of powerups and stuff I'm gonna have to ask: Will there be any kind of character customization? It's ok now but I can imagine people feeling kind of unspecial when you got 30 of the other guys looking the exact same as you.

ALSO how could you guys forget that contrails is short for Contrary Rails? Y'all better remember.

Edit: MASSIVE CASTLE

Image

Made by Azukki, Oxym0ron, Dragonxp, and myself. I did go to Paint add some of the doors in the middle rooms, but honestly we spent more than that amount of time in resources in repairs due to red attacks and David Rodrigov smashing it when no one's around/switching to blue and smashing it up as blue.

Also this doesn't include the basement.


Mon May 23, 2011 10:17 pm
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Atnas wrote:
I think this is a good idea, but a better implementation would be that your backpack is destroyed only when suiciding. I know as a miner when I die transporting stones I depend on being able to get my stuff back after I respawn, if it hasn't already been pilfered. (I don't know how the infinity item people can live with their k/d ratio though!)


the reason i don't want their backpacks to be destroyed completely when suiciding is because it means, for example:
A miner on the red team has a full inventory of gold ore. a blue team archer is chasing after him. the red miner, knowing he can't make it back to base in his position, suicides, forever destroying the gold ore.

with my suggestion, the blue archer would still be able to pick up the backpack, but the red miner would not be able to return and pick up his own backpack, nor would anyone on the red team.


Tue May 24, 2011 12:12 am
Profile
User avatar

Joined: Mon Sep 28, 2009 2:15 am
Posts: 720
Location: A fucking desert.
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
nope. i can totally connect to the master server and stuff.


Tue May 24, 2011 12:42 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
The console keeps telling me that it failed to connect to the master server. Any idea what's going on?


Tue May 24, 2011 12:49 am
Profile WWW
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
Hey guys, Dragonxp's server is back up.


Also, I found a bug. If you bomb a tree, it's trunk doesn't come down. You can chop at the tree and it wont come back down.
A new tree will grow from the normal spot, though.


Tue May 24, 2011 2:19 am
Profile WWW
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: King Arthur's Gold - A 2D Minecraft-like
On King Arthur Devlog(Build 32 Released post), dragonxp wrote:
Bombs? Aweh Yeah!

edit: Bombs can cause tree bases to move up.
As in when u have a bomb at the base of a tree it kills the block it son and the above tree trunk becomes the new root.


Tue May 24, 2011 2:25 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 535 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16 ... 36  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.110s | 13 Queries | GZIP : Off ]