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 Minecraft Survival Multiplayer Server *UPDATE* Read OP 
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Minecraft Survival Multiplayer Server
matty406 wrote:
How much can it take?

Well, i could give it 4 or 5 of my 6.
Right now it's at 1 and my system is idling at 3.22.


Mon Aug 09, 2010 9:57 pm
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Post Re: Minecraft Survival Multiplayer Server
Uh, I think it's broken again. Connection Refused error.


Mon Aug 09, 2010 10:07 pm
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Post Re: Minecraft Survival Multiplayer Server
server maintenance, just right when you enter :lol:


Mon Aug 09, 2010 10:09 pm
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Post Re: Minecraft Survival Multiplayer Server
It's page 13.
OOOOOooooOOOooOOOOooo

anyways i was able to connect.


Mon Aug 09, 2010 10:16 pm
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Post Re: Minecraft Survival Multiplayer Server
Yeah I'm reverting right now.


Mon Aug 09, 2010 10:21 pm
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Post Re: Minecraft Survival Multiplayer Server
Reverted server = lame.

What was wrong with the old one?


Mon Aug 09, 2010 10:49 pm
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Post Re: Minecraft Survival Multiplayer Server
I couldn't figure out how to get it started. Duh is getting back to me about that later.


Mon Aug 09, 2010 10:55 pm
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Post Re: Minecraft Survival Multiplayer Server
Where exactly in the map is that huge cave Duh found? I can't seem to find it anywhere.


Mon Aug 09, 2010 11:20 pm
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happy carebear mom
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Post Re: Minecraft Survival Multiplayer Server
whitty wrote:
I couldn't figure out how to get it started. Duh is getting back to me about that later.

Sent you a pm.
For all interested, I was so very annoyed with the /give shenanigans that I once again recommended a new server software, or actually, a combination of two. One uses a .jar modification to add /tp and /s, and a few other things, and another is a wrapper to add # commands, including #give and #give (kitname). The kit thing is pretty cool, as whitty can modify the kits to suit him or anyone around, for instance, there is already a standard kit that gives one of each diamond tool (sans hoe and sword), a boat, and five torches. For experimental purposes, I added the "demoman" kit.
Also, I can modify the jar for you if you want whitty, but the current distro has fire protection so that the firestarter doesn't actually make fire. It does, however, fix smelters. Place any smelter you like, make a "fire" with the firestarter either above or next to it, and voila, fixed like /smelter.

EDIT: Also I'm at my grandparents house for the night and next day, and don't have my laptop, so I'll be in and out of touch irregularly. BACK UP THE SAVE FOLDER WHITTY.

Incoming list of commands for the wrapper:

All:
#summon <item-id> [<count>]: Summons count or 1 of item-id.
#summon <kit>: Summons a set of items defined in kits.txt.
#list: Lists connected players.
#time: Displays the server time.
#uptime: Displays server uptime.
#points: Display how many points you have

Trusted:
#summon: Can summon blacklisted/unwhitelisted items if fun is enabled. Non-blacklisted/whitelisted items if fun is disabled.

Admin-only:
#fun: toggles "fun" game-breaking commands such as #summon. Fun mode is DISbled by default as of the third release. NEW BEHAVIOR: When fun mode is on, trusted players can summon blacklisted items. When it is off, they can summon any non-blacklisted items
#kick <player>: Obvious
#ban/#unban <player>: Bans/unbans players. That easy. This is not available on white-list banning servers (as it does not make sense)
#allow/unallow <player>: Allows/disallows players from joining. This is only available on white-list banning servers.
#trust/#untrust <player>: adds/removes player from trusted list
#blacklist/#unblacklist <item-id>: prevents/allows players from/to summon a given item-id. This is not available on white-list summoning servers.
#whitelist/#unwhitelist <item-id>: allows/prevents players to/from summon a given item-id. This is not available on normal, non-white-list summoning servers.
#admin <player>: makes player an admin
#reload/#save: reload/save the *.txt files.
#stop: Stops the server.
#give <player> <id> <count> // #give <player> <kit>: Gives the specified player count * id or a kit.
#ipban <playername or IP>
#points <player> (<amount to add>): Displays the point that player has if no amount is specified or adds the amount given to the player.

Incoming list of commands for the .jar thingy:
See /help


Tue Aug 10, 2010 12:13 am
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Post Re: Minecraft Survival Multiplayer Server
What items are classified as "fun"?


Tue Aug 10, 2010 12:49 am
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Post Re: Minecraft Survival Multiplayer Server
Depends on what whitty puts in the config files. Also my bad, /tp is not in there. When I get back home I might be able to reconcoct a .jar to include it.


Tue Aug 10, 2010 12:58 am
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Post Re: Minecraft Survival Multiplayer Server
The world is 74.5MB. Damn. lol.

Also, just a few more minutes.

*EDIT*
Also also, Duh, I want that cool .jar you described.

*EDITX2*
Start.bat is having problems.
Code:
java ServerLauncher playerwhitelist fun 5

That's what's in the .bat.


Tue Aug 10, 2010 1:56 am
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Post Re: Minecraft Survival Multiplayer Server
Whitty's java has decided it doesn't want to allocate enough RAM even though it was magnanimous before so now I'm just going to compile the hey0 jar for him and say ♥♥♥♥ it all to the dual thingy I had before. I'll keep all of you posted.

EDIT: I sent whitty the .jar and associated stuff. I didn't test it extensively because my computer here can't handle both the client and the server at the same time, more than sitting in one place and connecting. If it doesn't act up you guys should at least be able to connect and do normal things. If it works fine then you should be able to use /help and figure out what everything does. I'm off to bed.


Tue Aug 10, 2010 2:42 am
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Post Re: Minecraft Survival Multiplayer Server
Server up.


Tue Aug 10, 2010 3:10 am
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Post Re: Minecraft Survival Multiplayer Server
DAMN. It's either play this or Roll.
And Minecraft has me enticed enough to actually use IE.

EDIT: Unkown Host error. Who is doing what wrong?


Tue Aug 10, 2010 3:56 am
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