The legacy of Fima: DF Succession Game
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: The legacy of Fima: DF Succession Game
I just dl'd your dave, and BOY that is a dysfunctional place.
You only have 2 m. glass furnaces and the magma chambers are ridiculously small, with no room for expansion.
How did you kill the imps?
Also, NO centralised defense at ALL.
I'l post my modified version when I feel like it.
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Tue Mar 30, 2010 8:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The legacy of Fima: DF Succession Game
Dudemauler wrote: You only have 2 m. glass furnaces and the magma chambers are ridiculously small, with no room for expansion. It's a pool, and we didn't dig deep enough to allow for expansion of the lava without running out, so yea.
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Tue Mar 30, 2010 9:25 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: The legacy of Fima: DF Succession Game
Speaking of Lava, what are we going to do with the lava pool, that's directly connected to the giant pit?
Casting the whole thing in obsidian, perhaps?
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Tue Mar 30, 2010 9:49 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The legacy of Fima: DF Succession Game
3POK_PHALE wrote: Speaking of Lava, what are we going to do with the lava pool, that's directly connected to the giant pit?
Casting the whole thing in obsidian, perhaps? Actually, it's magma. At any rate, I was planning to build a huge glass reservoir over Atlas's tomb to keep the stuff nearer our future industrial area (and fill my future office's magma falls), but that might take a while, since our glassmakers are so damn lazy. I even built a pipe to the top of the thing, so we can pump it out manually when nescessary. EDIT: Also, yeah, the place is REALLY disfunctional, but I managed to build some neat stuff there. Uploading the save so you can see the automagic airlock chamber thingy.
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Tue Mar 30, 2010 10:23 pm |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: The legacy of Fima: DF Succession Game
Also, make bone bolts instead of bone crafts, because you can make STONE crafts.
Where did you get your wood?
Why didn't you train all your dogs into war dogs?
Why do you have so ♥♥♥♥ many of them? (dogs)
And WHY DO YOU HAVE SO MANY ♥♥♥♥ GLASS WINDOWS?
Also, train hammerdwarves and then give them crossbows, because marksdwarves bash ppl with their crossbow with the hammerman skill when they have no ammo.
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Tue Mar 30, 2010 11:29 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The legacy of Fima: DF Succession Game
- Because we just don't have any marksdwarves.
- Does the fact that it's all over the trade depot mean anything to you?
- Because war kittens are more manly.
- Emergency food supply :3
- BECAUSE WE CAN AND THEYRE AWSOM CAUSE YOU CAN SEE THROUGH 'EM! And because then dorfs will be able to look into the ocean when the megaproject is finished.
- And we can't train marksdwarves because all our bones are being used on crafts. :3
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Wed Mar 31, 2010 12:43 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The legacy of Fima: DF Succession Game
tl;dr we know it's dysfunctional, not really our fault, mostly "fun"'s. Whoever started it decided to make a huge pit, and from there the silliness got sillier. It doesn't matter, it's fun anyway. We aren't playing to win, there's no win condition anyway.
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Wed Mar 31, 2010 2:25 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: The legacy of Fima: DF Succession Game
Areku wrote: EDIT: Also, yeah, the place is REALLY disfunctional, but I managed to build some neat stuff there. Uploading the save so you can see the automagic airlock chamber thingy. ... Armok help us. Dear god, I just opened this thing up and I am confused beyond all reason. Just what IS this thing? I seriously don't understand how people can stand such vertical fortresses. I mean, really.
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Wed Mar 31, 2010 2:36 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The legacy of Fima: DF Succession Game
I do vertical fortresses cause of my small embarks, but generally they make more sense than this
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Wed Mar 31, 2010 4:41 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: The legacy of Fima: DF Succession Game
Screw this, I'm selling the glass windows and making tons of bone bolts and training marksdwarves.
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Wed Mar 31, 2010 11:23 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The legacy of Fima: DF Succession Game
Hyperkultra wrote: ... Armok help us. Dear god, I just opened this thing up and I am confused beyond all reason. Just what IS this thing? I seriously don't understand how people can stand such vertical fortresses. I mean, really. Well yeah, I admit that even I find it confusing sometimes, but maybe I can help you understand it all. On the lower middle part is the great Hall of industry: there, our masons and metalsmiths shall one day work for the greater good of the fortress. To the left and right, there are two rooms with magma tubes below, which will house our furnaces and glass furnaces. Directly to the north, there is Big Cheese's future office, with magma tubes embedded in the walls and the Great Chain of Industry, an artifact chain made by Duh. Above it, one day, will sit my quarters and dining room. To the west, our airlock chamber is located: through ingenious use of waterwheels and screw pumps, it can keep an open way out into the ocean, while keeping the water outside. To the east, lies the base of our future magma reservoir, the heart of the fortress: as soon as it's finished, we will drain the magma pool into it. On the upper levels of the pit, we will build great lodging, leisure and farming. Later, a huge underwater cave will be built, and inside it, in an upside-down building, will be located our prison, complete with lever-activated supports to sink the whole thing if necessary. Over the water level, a great lighthouse will be erected, along with a chained titan on top of it, to watch over the whole wasteland. And that's as far as I know. If you want to know about stuff outside the pit, better ask Duh or Geti.
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Thu Apr 01, 2010 1:19 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The legacy of Fima: DF Succession Game
So...Who's supposed to have the save? Me?
I've downloaded the last version as far as I can tell, so it'll be posted by tonight.
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Thu Apr 01, 2010 2:24 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: The legacy of Fima: DF Succession Game
Well, yeah, it's you. Just try not to have any more delays, ok?
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Thu Apr 01, 2010 2:40 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The legacy of Fima: DF Succession Game
yeah, sorry It's playing right now lots of children being made...
EDIT: note to future rulers, trade this stuff: (1-5)
battle axes (3) earrings (5) shields (5) armor (5) drinks (4) musical instruments (4) prepared meals (5) crowns (5) legwear (3) spectres (5) handwear (5)
uh, guys, how do you put in images? it won't let me put .bmp or .png...
Wow, There are some serious issues with the jobs. there are actually some dwarves that have no job, not even hauling, and they aren't dorf'd people...or children
apparently the outpost liasion has some serious fishing skills. like, three levels down from legendary 1
Does anybody have any suggestions for some hard labour I could put these suckers through? I gave them hauling and half have no job. Perhaps some mass engravement?
anyone wanna be dorf'd into a legendary champion?
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Thu Apr 01, 2010 2:43 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: The legacy of Fima: DF Succession Game
I'll take next monday and tuesday, please. What exactly is the order?
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Thu Apr 01, 2010 3:49 pm |
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