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 My Fabulous End of the World 
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: My Fabulous End of the World - Development Log
Could you make it so that when you shoot the head off a zombie they attack the nearest unit even if that is Friend or Foe?


Wed Nov 16, 2011 6:38 am
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Post Re: My Fabulous End of the World - Development Log
Saw the week 4 video.
It seems like a game I would really like.
Minecraft-like zombies, arcade styled survival looking thing, really Doom-esque.
It looks great. Will be supporting.


Wed Nov 16, 2011 8:55 am
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Post Re: My Fabulous End of the World - Development Log
Sims_Doc wrote:
Could you make it so that when you shoot the head off a zombie they attack the nearest unit even if that is Friend or Foe?


Planned :)


Wed Nov 16, 2011 1:29 pm
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Post Re: My Fabulous End of the World - Development Log
Bye bye Minecraft, hello new sexy zombie model!
Image
Now time to texture it.


Fri Nov 18, 2011 8:28 pm
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Data Realms Elite
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Post Re: My Fabulous End of the World - Development Log
Sexyness TO THE MAX!

Those are going to be in the next week?


Fri Nov 18, 2011 8:33 pm
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Post Re: My Fabulous End of the World - Development Log
Asklar wrote:
Sexyness TO THE MAX!

Those are going to be in the next week?


Better, this week.

Also, fully moddable limbs CC style. As many as you want, and you can give them custom 3D models.


Fri Nov 18, 2011 8:37 pm
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Post Re: My Fabulous End of the World - Development Log
Someone of the Facepunch forum suggested that I should set up a donation PayPal account, this would definitely allow me to spend more time working on this game but I'm not sure is anyone would actually donate.
Is it something any of you would consider?


Fri Nov 18, 2011 8:39 pm
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Data Realms Elite
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Post Re: My Fabulous End of the World - Development Log
If I had money on PayPal, I'd donate.
But.

You know, this game has a lot of potential.


Fri Nov 18, 2011 8:41 pm
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Post Re: My Fabulous End of the World - Development Log
I would say to set up the account anyways, so if people do want to donate, they can.
It couldnt hurt just to set it up, right?


Fri Nov 18, 2011 8:42 pm
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Post Re: My Fabulous End of the World - Development Log
Who knows, it could hurt.


Fri Nov 18, 2011 8:42 pm
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Post Re: My Fabulous End of the World - Development Log
It doesn't hurt but my PayPal account got closed (I hate paypal) so I need to get it resolved one way or another.

Asklar wrote:
If I had money on PayPal, I'd donate.
But.

You know, this game has a lot of potential.

Thanks :)

I wish I was able to work on it 6 hours a day.


Fri Nov 18, 2011 8:43 pm
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Joined: Sat Aug 27, 2011 11:33 am
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Post Re: My Fabulous End of the World - Development Log
Super awsome zombies.Nice.

EDIT:If you need help spriting anything like weapons i might be able to help just PM me.


Sat Nov 19, 2011 7:36 pm
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Post Re: My Fabulous End of the World - Development Log
Jack Trades wrote:
Someone of the Facepunch forum suggested that I should set up a donation PayPal account, this would definitely allow me to spend more time working on this game but I'm not sure is anyone would actually donate.
Is it something any of you would consider?

Part of being an indie developer is making your games donationware.
The donations really help.

To clear up a little confusion


Sat Nov 19, 2011 11:35 pm
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Post Re: My Fabulous End of the World - Development Log
I looked at the amount of work I had left and realized that I won't be able to release a new version this week.
I have some serious unexpected bugs to fix and I won't have enough time to do that today.

I will still write a progress report today and I promise to deliver lots-a-more stuff next week.


Sun Nov 20, 2011 12:15 pm
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Post Re: My Fabulous End of the World - Development Log
This weeks (Last weeks) Devlog, unfortunately, no video or new testing build this week because all new features are still WIP, sorry.

I am working on setting up a Wiki, it will appear on my website in a few hours.
I will post modding tutorials, my to-do list of features and have a community suggestion section, where you can post all the crazy ♥♥♥♥ you want me to do.


Tue Nov 22, 2011 11:59 am
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