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 tincan game (pete n lizard made a game :D :D :D) 
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Joined: Mon Jun 15, 2009 4:02 pm
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Post Re: UNNAMED (game by pete n lizard)
Yeah, basically because I'm familiar with it, and because it won't take forever to get the basics down.


Sat Nov 06, 2010 8:41 pm
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Post Re: UNNAMED (game by pete n lizard)
True, that. When it comes to properly updating the multitude of objects any game requires, most programming languages are whiny ****s.

Roast Veg wrote:
Wow, between this and Zak the Zombie Hunter, I'm starting to take an interest in gamemaker.


See: Iji.

And now even I feel like learning GML for a start. See ya guys on the first tech demo.


Sat Nov 06, 2010 9:59 pm
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Post Re: UNNAMED (game by pete n lizard)
Looking good guys :)
Wine support for GM games is patchy (it works, but lags) but it's a nice start.

Lizard, I hope you're not going to be worn out with all this pixelling :P


Sat Nov 06, 2010 10:06 pm
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Post Re: UNNAMED (game by pete n lizard)
I bloody hell wojn't ;)


Sat Nov 06, 2010 10:27 pm
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Post Re: UNNAMED (game by pete n lizard)
Ah, I was wondering why you preferred construct.

And yeah, as far as gamemaker games go, see Spelunky, Immortal Defense, et cetera.
Not that'd I put myself on the same level as them, but hey.


Sat Nov 06, 2010 10:29 pm
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Post Re: UNNAMED (game by pete n lizard)
Construct? Nono, Flixel or Love.
Spelunky and Super Crate Box are two amazing games made with gamemaker. It's not about the tools, it's about who's using them, imo.


Sat Nov 06, 2010 10:57 pm
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Post Re: UNNAMED (game by pete n lizard)
What about us then?


Sat Nov 06, 2010 11:04 pm
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Post Re: UNNAMED (game by pete n lizard)
Whoops. To clarify, I meant, why'd you'd prefer if I was using construct.
I presume the wine support for it is better?


Sat Nov 06, 2010 11:11 pm
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Post Re: UNNAMED (game by pete n lizard)
I used to use game maker. It's quite useful for people interested in programming, but it is really. slow. when you get to more complex projects. This comes from a guy who tried to make an RTS. People liked it, but I lost interest quickly as a lot of the things I had planned couldn't be implemented due to the immense lag from having too many objects.
I've moved on to C++ since then.


Anyway, it's a good start, but there isn't much to look at. You should probably implement more than a movement engine before posting it, as running around is something you can do in any game.
My only gripe though is how the character moves so slowly horizontally yet jumps so quickly. If the jumps were slower physics could be implemented as well. As of now the gravity acts way too quickly.


Sun Nov 07, 2010 12:56 am
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Post Re: UNNAMED (game by pete n lizard)
Commodore111 wrote:
As of now the gravity acts way too quickly.

Looking forward to guns or something though.


Sun Nov 07, 2010 1:00 am
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Post Re: UNNAMED (game by pete n lizard)
Wow guys, this is fantastic.

Gravity is Way to high, its really hard to control your character. If you have slow moving bullets, I would suggest implementing a frame cap at 60ish to keep the game from rocketing along. If however the weapons have fast or instantaneous bullet speed, this would be good.

Nice look youve got going there, the levels are really cool.

Ill be watching this one.


Sun Nov 07, 2010 1:08 am
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Post Re: UNNAMED (game by pete n lizard)
Lizard wrote:
What about us then?
You guys are on the list of "People who are cool enough to pull off a gamemaker game". Your art is strong enough to stand on it's own without too many flashy overlays or transformation matrices and judging by the available code I've seen from you you'll be able to handle anything up to a medium size project without too much stress.

Petethegoat wrote:
Whoops. To clarify, I meant, why'd you'd prefer if I was using construct.
I presume the wine support for it is better?
Oh, probably, it's just GM games that do something terrible with wine. I'm coding in flash at the moment because it's got a good balance of cross-platform-ness (Though 64bit linux isn't supported :( bastard adobe) and accessibility (put it on the web, almost everyone can play it, no install) but I'm looking to learn a lower-level language at some point for more performance. I wouldn't use gamemaker personally but I've got no real gripes with you using it, it just means I can't really play your games on my laptop.


Sun Nov 07, 2010 1:20 am
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Post Re: UNNAMED (game by pete n lizard)
The speed (and maybe wine) problem is probably because it converts from Objects > GML > C > Machine Code to compile instead of just C > Machine code, which is just a tad less efficient :V
You'll get a faster game by programming the man's way, but it's probably not going to end up making much of an impact in a game of this genre.


Sun Nov 07, 2010 10:43 am
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Post Re: UNNAMED (game by pete n lizard)
Image
(FYI THIS ISN'T REALLY SUPPOSED TO HAPPEN BUT IT HAPPENS ANYWAYS XD)


Sun Nov 07, 2010 2:36 pm
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Post Re: UNNAMED (game by pete n lizard)
Image
Above: How elevators are going to work.


Sun Nov 07, 2010 2:48 pm
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