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 Zak the Zombie Hunter (WIP) 
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
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Post Re: Zak the Zombie Hunter (WIP)
That's...actually pretty decent.


Wed Oct 27, 2010 6:41 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Zak the Zombie Hunter (WIP)
Uh... thanks. It's not very detailed, but it kinda makes sense.


Wed Oct 27, 2010 7:18 pm
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Joined: Tue Dec 12, 2006 3:10 pm
Posts: 495
Location: Uncertain quantum state
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Post Re: Zak the Zombie Hunter (WIP)
Eh.

It's got an idea, but...

You need to fix movement. I'd say a lot faster acceleration, stronger friction, but also a max speed.
Adittionally, if you hit a ceiling, set vspeed to 0 or something.

And turn off interpolation/sharpen up the sprites.


Wed Oct 27, 2010 7:31 pm
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