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 Let's make a game! 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Let's make a game!
CrazyMLC wrote:
Well, that one works.
I got a runtime error when I tried to buy Doubleslash.



EDIT: when I gave myself tons of money and bought tons of strength potions I got
Runtime error '6':

Overflow


You gave yourself money?
Was Gold not locked?
Not that it matters.

And the cost increases exponentially. It'll overflow.

Also, think I fixed it.
I accidentally wrote Souble in the code. Oops.


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Tue Sep 21, 2010 12:35 am
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Post Re: Let's make a game!
Monsters die so slowly. :<
Maybe a tad less HP?


Tue Sep 21, 2010 12:41 am
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CrazyMLC wrote:
Monsters die so slowly. :<
Maybe a tad less HP?


This is the old thing I'm giving up on.
New thing is coded from scratch.
Balance is not in issue.

Monster stats are generated randomly there.
In Newthing, thinking of having a monster either be tough, strong or fast. Should balance it out a bit. Or, have enemies have static statistics.

I don't even think Blast was fully coded in, let alone balanced. Heal is where it's at, though.


Tue Sep 21, 2010 12:49 am
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So any ideas for character design? Just we make our own?


Tue Sep 21, 2010 1:44 am
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CrazyMLC wrote:
So any ideas for character design? Just we make our own?

Nope. Completely up to you.


Tue Sep 21, 2010 7:57 am
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Is this battle system going to be like dragon quest or like final fantasy in terms of appearance?
Will you be able to see the player?


Tue Sep 21, 2010 8:02 am
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Post Re: Let's make a game!
CrazyMLC wrote:
Is this battle system going to be like dragon quest or like final fantasy in terms of appearance?
Will you be able to see the player?

How's Dragon Quest done?

I'm thinking like the old Final Fantasies. But possibly with one of them fancy ATB bars.
Or like Fire Emblem.

I was going to just use the "Character looking east, standing still" frame, but if you've anything better...


Tue Sep 21, 2010 8:08 am
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Oh, hell yeah. I'm perfectly fine with making battle animations if I can find the time.

But yeah, that was basically what I was hoping for as far as the appearance of the battle system.


In dragon quest, you don't see the characters, you see the monsters from their point of view.


Tue Sep 21, 2010 8:15 am
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Post Re: Let's make a game!
CrazyMLC wrote:
Oh, hell yeah. I'm perfectly fine with making battle animations if I can find the time.

But yeah, that was basically what I was hoping for as far as the appearance of the battle system.
In dragon quest, you don't see the characters, you see the monsters from their point of view.


Ah, alright.
If you did do the animations, that would be hella great. Makes it more than just a number cruncher with buttons and icons.
But for now, college! I must work, so that I can laze.


Tue Sep 21, 2010 8:20 am
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Post Re: Let's make a game!
Small Question do you needs ideas because im stock with them , but help to make no i don't doing V.Basic.


Tue Sep 21, 2010 10:29 am
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Post Re: Let's make a game!
I got an idea:
What about some customizable character; for the moment I mean "respriting the player sprite sheet". But it could be, well, awesome if we can add a hat, etc...
Like in Dragon Quest, I think.
Oh and related to resprite the sheet, we can make a topic like "post your characters of Barnox's game !", why not ?


Tue Sep 21, 2010 7:03 pm
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It doesn't have to be a whole new topic.

I think all of that CUSTOMIZE YOUR AVATAR crap is really pointless, though it's all up to Barnox.
The equipment on your character could show on the main character possibly.

Like Barnox said, it'd be great if other people could make some main characters or monsters and stuff.


Last edited by CrazyMLC on Tue Sep 21, 2010 7:56 pm, edited 1 time in total.



Tue Sep 21, 2010 7:33 pm
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Post Re: Let's make a game!
I think I've worked out how to get the stats on items working. Thought planned it all out on paper.
This means a lot of potential gear, as it's made of three randomly selected parts.

Even think of Light, Medium and Heavy armour.
For hat, chest and legs, that's 27 possible combinations. And I can't sprite for ♥♥♥♥.
The way I'm doing this, you can't pick'n'mix your sprite.

What's more possible, is for combat, spriting your character using a staff, sword, axe and bow, and making a combat animation. I could easily swap them out, depending on what weapon you're using.

Any characters, monsters, icons, anyone wants to do, you're welcome.
Although the topic looks like me and CrazyMLC organising this, anyone is free to donate sprites, or workable ideas.

Also, new idea. The old town was just a menu, if you played the old version.
Thinking of making the new town a separate zone.
Also, sorry about the windows opening and closing, as you go between menus. It's the simplest way I could think of. (Read: I don't know any other way without layering everything onto one form)


Tue Sep 21, 2010 7:47 pm
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Post Re: Let's make a game!
Barnox wrote:
The way I'm doing this, you can't pick'n'mix your sprite.

Well how are you doing this? Perhaps we can help.


Tue Sep 21, 2010 8:08 pm
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Post Re: Let's make a game!
Duh102 wrote:
Barnox wrote:
The way I'm doing this, you can't pick'n'mix your sprite.

Well how are you doing this? Perhaps we can help.

Code:
On Left Press:
Select Case "Character"
Case "Character A"

    Select Case Frame
    Case "1"
    Character Sprite = Character A West Frame 1
    Frame = Frame + 1
    Case "2"
    Character Sprite = Character A West Frame 2
    Frame = Frame + 1

Case Character B

    Select Case Frame
    Case "1"
    Character Sprite = Character B West Frame 1
    Frame = Frame + 1
    Case "2"
    Character Sprite = Character B West Frame 2
    Frame = Frame + 1


That's how it's going, unless someone has better ideas [Completely honest, no arrogance intended. I've only been coding a year]. I've done it that way before, and it works. The sprite is the full walking animation, not made of a head, body and legs. Otherwise it's too much aligning, and many times more code.
It'd be like swapping Ryu's legs onto Ken.


Tue Sep 21, 2010 8:49 pm
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