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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Spelunky - Procedural Generation meets Platforming!
Contrary wrote: I love this game, so much. It's a ♥♥♥♥ sometimes, but it's so addicting.
Is there any multiplayer hax anywhere? There will be when Derek releases the source code (I'd make one if I'm not too lazy).
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Fri Jul 24, 2009 1:33 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Spelunky - Procedural Generation meets Platforming!
I've been to the black market twice. The first time I didn't realize it was the black market and stole something and all the shopkeepers poured out after me. The second time I had already stolen something before and it was a horrendous ♥♥♥♥. Also, piggy bank. This showed up naturally on world 3.
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Fri Jul 24, 2009 6:39 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Spelunky - Procedural Generation meets Platforming!
^ I've seen that with a damsel. A quick laugh
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Fri Jul 24, 2009 6:48 pm |
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Fearful_Ferret
Joined: Tue Dec 05, 2006 3:36 pm Posts: 676
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Re: Spelunky - Procedural Generation meets Platforming!
It happens quite often, really, and happens with gems, boxen, dames, gold, chests, etc.
It's usually worth it to use a bomb unless you're running low; the value of a bomb is usually less than the $$$ you get from the gold. And I got through the first 3 areas without losing a heart; area 4 is hard to get through unscathed without plenty of bombs to bypass difficult areas.
EDIT: Yep, didn't catch the piggy part. But then, the DR logo didn't look like a D interlaced with an R for months, so I'm bad at that kind of perception.
I got the scepter once. It was quite fun.
Last edited by Fearful_Ferret on Fri Jul 24, 2009 11:41 pm, edited 1 time in total.
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Fri Jul 24, 2009 6:54 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Spelunky - Procedural Generation meets Platforming!
I was more intending the fact that it looks like a piggy bank. It has feet, eyes and a snout and is full of gold. And I don't know how all you people make it through areas entirely unscathed. It always ends with my throwing a rock at an enemy, slightly miscalculating, and having it bounce off the wall directly back into my face.
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Fri Jul 24, 2009 6:57 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Spelunky - Procedural Generation meets Platforming!
Ohhhhhh i get it. wow i only noticed the trapped gold
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Fri Jul 24, 2009 7:11 pm |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: Spelunky - Procedural Generation meets Platforming!
I remember stealing one of the dice from the shop and was wanted for it, then one of those shopkeepers standing at the exit chased me into a spike trap. I'd play this game alot more if your health was restored by atleast one point until you had all four points again, though the damsel is still ok since she makes a very nice throwing weapon.
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Sun Jul 26, 2009 12:31 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Spelunky - Procedural Generation meets Platforming!
...restored by what? Existing? Get over it, if you can't beat fifteen levels of a platformer and one boss you're obviously a casual gamer.
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Sun Jul 26, 2009 5:01 am |
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