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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Mon Jan 25, 2010 11:35 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
He was a friendly blue trying to help us make a castle.


Sat May 21, 2011 6:53 am
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Surely that's better addressed with an explanation than a kick?


Sat May 21, 2011 6:58 am
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I find your account of the events suspicious as you were not on the server at the time. But oh well; enough about that. You can't get away from politics, wherever you go. If I disagree I can just go find another server.

I think bombs are neat but pretty damn powerful right now, but seems like you guys know that already. Looks pretty stable, as in no glitches thus far. Holding F seems kind of clumsy though. Maybe press F to switch sword to bomb? That'd make it consistent with the worker and keep the number of verbs equal for all classes.

I'm loving the quick bug fixes and additions; great work you guys, though I'm anxiously awaiting information about the decorations. :P


Sat May 21, 2011 8:45 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I was on that server from when it was reset to when those guys left.
There was a group of guys calling themselves the "building union" or something, and kicking anyone who didn't obey their rules, as they built wherever they wanted on the map.
While their rules were basically benevolent, it caused a bunch of confusion to everyone that joined, and half the time they were kicking people for not following their rules before they had explained the rules.
Had they done this on their own server with their rules in their description, or just joined the team of the side they were building on, all would have been well, but they did things their way and made a real bother on that server. :???:

Bombs and their special + explosions are neat, but I don't think the + shape is best for gameplay.
A boring old radial kaboom would probably work better, both at being balanced for destructive uses, and for employing against enemies.
I'd agree that a change in controls may be good too. With F, it's pretty easy to accidentally toss a bomb while changing characters at the tent, and it's also easy to accidentally suicide while cooking off the bomb and jumping around.

The bug fixes are great, as is the frequencies of updates, keep up the good work, KAG devs.
PS-- wood walls plz


Sat May 21, 2011 8:53 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Example of how IMBA and powerful Bombs are:
Image


Sat May 21, 2011 10:39 am
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I made a legend for map-makers! It's in the same order as world.png, but I put text there as well.

Image


Last edited by Yoman987 on Sun May 22, 2011 8:47 am, edited 1 time in total.



Sat May 21, 2011 12:02 pm
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Image

Guess what's coming next build?

Hint: We haven't decided on wooden stuff just yet ;)


Sat May 21, 2011 1:53 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Is that a catapult I see there?


Sat May 21, 2011 2:50 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Why, yes, it seems to be. I wonder what's on its way? Hmmmn... :-o


Sat May 21, 2011 3:38 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I see a catapault, wood backgrounds, drawbridges? and wooden platforms of some kind. Also, seemingly pointless ladders.


Sat May 21, 2011 3:47 pm
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This is bull♥♥♥♥. The guys on the linux server complained that we cheated because we built a way to their base during the battle, and they kept asking for peace WHILE THEY INVADED OUR BASE. And then the banned everyone on the blue team. Nice work, reds.


Sat May 21, 2011 5:32 pm
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i'll try to get a server up for this game pretty soon.
edit: done. i think. can someone try to connect please?
edit: i broke something. can't connect to KAG anymore.


Sat May 21, 2011 5:48 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
This is pretty cool, has anyone made any mods yet? I tried to make a custom map but I don't think I was doing it right.

I also tried to make a gamemode though i'm not sure if I was doing that right either.


Sat May 21, 2011 9:20 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Xenophon wrote:
This is pretty cool, has anyone made any mods yet? I tried to make a custom map but I don't think I was doing it right.

I also tried to make a gamemode though i'm not sure if I was doing that right either.


Read this thread.
I have a Skin 3 pages back or so.


Sat May 21, 2011 9:32 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
This game needs a sandbox mode. Like, with infinite building materials.


Sun May 22, 2011 2:03 am
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