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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: My Fabulous End of the World - Development Log
Asklar wrote: Anyway, will we have moving zombies and most importantly, attacking zombies soon?
And does the right click work for pushing? Moving zombies, probably Next week. It'll be the first thing to do when I'm done reconstructing my modding system. Attacking zombies, not until I'll have a need for it, which is until several weeks after. It should work but it's very buggy and only works sometimes. Edit: and by "next week" i mean this Saturday.
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Mon Oct 31, 2011 7:12 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
Changing the mod system?
Crap, I made some guns and I'll have to re-do them.
What will you change?
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Mon Oct 31, 2011 8:59 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: My Fabulous End of the World - Development Log
Asklar wrote: Changing the mod system?
Crap, I made some guns and I'll have to re-do them.
What will you change? Umm...everything. You will still be able to use your sprites and sounds in exactly the same way but you'll have to remake all text with stats from scratch. I'm sorry for any inconvenience but it's a necessary change.
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Mon Oct 31, 2011 9:02 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
Which new variables will be changeable with this?
And another small question, how do exactly sounds work? Just place them with the name of the gun and _Fire? It's not like I have any problems, but I just wanted to know.
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Mon Oct 31, 2011 9:11 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: My Fabulous End of the World - Development Log
Asklar wrote: Which new variables will be changeable with this?
And another small question, how do exactly sounds work? Just place them with the name of the gun and _Fire? It's not like I have any problems, but I just wanted to know. Lots of new things, I'll be including as many different variables as possible. Yes, exactly.
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Mon Oct 31, 2011 9:15 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
Look, this is my small gun pack. It's sprites are HORRIBLE (except for the revolver, which in my opinion, it's one of the best sprites I've ever done).
Attachments:
GunPack.rar [518.07 KiB]
Downloaded 159 times
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Mon Oct 31, 2011 9:23 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: My Fabulous End of the World - Development Log
Asklar wrote: Look, this is my small gun pack. It's sprites are HORRIBLE (except for the revolver, which in my opinion, it's one of the best sprites I've ever done). Do you mind if I steal lend these sprites? I'll give you credit ofcorse.
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Mon Oct 31, 2011 9:27 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
But they are so hideous!
Anyway, take them if you want, try to make them look better, borrow the code if you want too.
And I'll take the credits =P
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Mon Oct 31, 2011 9:29 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: My Fabulous End of the World - Development Log
Revolver look great and using finished sprites will save me some time so I can finish programming bits faster.
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Mon Oct 31, 2011 9:34 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
Well, but make sure to fix them in the future, because if I knew a bit more on sprite-making, I'd make them much better, but I have 0 spriting skills.
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Mon Oct 31, 2011 9:36 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: My Fabulous End of the World - Development Log
Asklar wrote: Well, but make sure to fix them in the future, because if I knew a bit more on sprite-making, I'd make them much better, but I have 0 spriting skills. Ofcose. I just need some extra placeholders right now. Thanks for your help. Edit: Noticed by my fabulous avatar that I'm logged in on my old account. I'm Jack Trades.
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Mon Oct 31, 2011 10:18 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: My Fabulous End of the World - Development Log
Easy boy. Inhale, exhale, inhale, exhale.
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Mon Oct 31, 2011 10:31 pm |
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LordVonKain
Joined: Sat Oct 22, 2011 4:49 am Posts: 826 Location: England
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Re: My Fabulous End of the World - Development Log
Then proceed to grab the nearest flamethrower and Purge all of the heretics.
Speaking of flamethrowers a suggestion would be in the modding tools have a weapon template i.e, a shotgun template, basic gun template a rocket launcher etc.
But i would heavily suggest you move one step at a time, with building up on the game before deciding to do a lot of moddability since new builds can make previous mods incompatable even if it just a small minor update.
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Tue Nov 01, 2011 12:11 am |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: My Fabulous End of the World - Development Log
Already covered that base but thanks for your concern. New modding system will allow me to easily make all new features modable (unlike the system that I've got right now) without any extra effort.
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Tue Nov 01, 2011 12:40 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: My Fabulous End of the World - Development Log
Make modding complicated and a challenge to your brain!
That's how modding should always be.
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Tue Nov 01, 2011 1:55 am |
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