View unanswered posts | View active topics It is currently Thu Dec 26, 2024 3:57 pm



Reply to topic  [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next
 EXILE Development 
Author Message
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
Type99/Bren gun style designs (ie top loading mag) have side-mounted sights for the most part.
I might do some doodling for this tonight, my brain isn't in the right place for coding at the moment, sorry guys. Me and SneakyMax are still talking about how we're going to do various aspects of this though. Should happen at some point.


Tue Aug 10, 2010 5:46 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
Image
Image
FREAKING MASSIVE 5k x 1.23k PNG

Just doodlin'


Tue Aug 10, 2010 11:40 am
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: EXILE Development
Image
Redraw again. I like the name Type 2000 for it.
Also a shameless rehash of your player art to see how the Type 2000 would look with the guy.
Image

Do you like it?

btw, i really like the clone trooper, but i think he would look even nicer in a slightly more orange suit. i liked the hazmat feel in promsters concept.

I also have some neat ideas for flora that i can sketch up if you want?


Tue Aug 10, 2010 2:24 pm
Profile
User avatar

Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
Reply with quote
Post Re: EXILE Development
That yellow suit is looking pretty good


Tue Aug 10, 2010 6:47 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
I'm using Arne's colours from that suit, lafe.
@Robolee: glad you like it.


Tue Aug 10, 2010 9:54 pm
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: EXILE Development
Really?
Must have mis-remembered. either way its really nice.
btw, do you like the type 2000 or should i work on something else?

edit:
maby the blue fire is from high argon in the atmosphere?
argon is non toxic, glows blue when superheated, and is water soluble. it makes perfect sense.
i have a neat concept of planetary ecology that explains why their could be argon, ill put it up in a bit.


Tue Aug 10, 2010 9:58 pm
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: EXILE Development
I hereby volunteer to write up canon, because I am capable of pseudoscience like you would not believe


Tue Aug 10, 2010 10:25 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
Granted. Make sure you read through Arne's story first and work from there, I like the whole evil empire expedition thing, and I'd like to have clones as mini/bosses, and likely triax. Go, build a universe. I'd like some fauna and flora to work with, just keep the plants pretty leafy.


Tue Aug 10, 2010 10:32 pm
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: EXILE Development
i think we should have two layers of life.
Anoxic, or "Native", which live in the shallow warm oxygenless oceans and the certain caves. this is what gives off the argon.

And oxygin relient, which is like earth style life. it was introduced by the ancient civilization that built proms tempile, and has spread quite a bit. it dominates the top ~70 feet of the ocean, and the surface.

also, i think the ideal setting for the surface of this game is a coastal desert like the one in patagonia
it goes from temperate forest to mountain to desert to ocean, which makes an ideal enveroment cause of its versatility. this type of environment also often has many natural minerals which would explain the ancient tunnels.

Image
http://en.wikipedia.org/wiki/Patagonian_Desert


Tue Aug 10, 2010 10:43 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
IIRC the crash site is a massive crater full of life. Versatility is good, but at the end of the day it means more art assets and coding for a small(ish) project.


Wed Aug 11, 2010 5:19 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
Image
ideas.


Tue Aug 17, 2010 12:42 pm
Profile WWW
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: EXILE Development
There should be more of a 'dent' in the ground and rocks. You gotta think were dealing with weapons and explosives that are far more advanced than our technology towards equipment. Small rocks and debris should be thrown around the explosion so it give the player a little more motivation towards "GET TO COVER!" kind of feeling, otherwise there would be a good chance of getting hit by shrapnel and taking damage so you would think twice before throwing one.

But these are just my suggestions.


Tue Aug 17, 2010 9:35 pm
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: EXILE Development
While I agree that the technology producing the explosions is most likely more advanced, who's to say you'd want a casualty radius larger than ~15m on a hand grenade anyway? As far as the size of dents go, grenades leave very little in the way of craters IRL anyway.

BOOM
Image
that was actually just a cool picture, here's what frag grenades do to concrete.
Image

comparison with a strong planted IED (I think a car bomb, not sure).
Image


Tue Aug 17, 2010 9:56 pm
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: EXILE Development
geti that last pic looks more like a couple artillery shells buried under the concrete

roughly

car bombs are fuggin' huge, can be up to several hundred pounds of explosive


Wed Aug 18, 2010 1:47 am
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: EXILE Development
No I'd say that last one is pretty accurate. Look at this and tell me that wasn't an I.E.D.


Wed Aug 18, 2010 1:52 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 129 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.043s | 13 Queries | GZIP : Off ]