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Quick questions about scene creation http://45.55.195.193/viewtopic.php?f=8&t=9484 |
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Author: | ppiksmada [ Tue Jan 01, 2008 11:56 pm ] |
Post subject: | Quick questions about scene creation |
1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers) 2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors) 3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map) 4. Could I request some more custom scenes anyone's made for b19? I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it. |
Author: | Grif [ Wed Jan 02, 2008 2:46 am ] |
Post subject: | Re: Quick questions about scene creation |
ppiksmada wrote: 1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers) 2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors) 3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map) 4. Could I request some more custom scenes anyone's made for b19? I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it. No, no, yes, you could, but please don't, this forum is for custom scenes, not scene editor creations. The answer to number three is here: (ignore that it's about Activities editing, and just focus on the Index.ini part of the tutorial. http://datarealms.com/wiki/index.php/Ac ... ni_Editing |
Author: | Control [ Wed Jan 02, 2008 5:03 am ] |
Post subject: | Re: Quick questions about scene creation |
Moved to Scene Making. |
Author: | ppiksmada [ Wed Jan 02, 2008 7:39 am ] |
Post subject: | Re: Quick questions about scene creation |
Another question, is it possible to prevent the green team from deploying more skeletons/clones and just stick with what it already has on scene? This way I could make levels that require completion with only one heavy clone and not have to worry about impossible odds/insane amount of pixel wreckage on-screen. |
Author: | Kallemort [ Wed Jan 02, 2008 12:18 pm ] |
Post subject: | Re: Quick questions about scene creation |
Edit the Activities.ini so the enemy wont spawn anything. |
Author: | Foa [ Fri Feb 22, 2008 7:22 pm ] |
Post subject: | Re: Quick questions about scene creation |
Grif wrote: ppiksmada wrote: 1. Is there a way to rotate parts/pieces (such as doors to manually create bunkers) 2. Can i make bunkers not spawn with the default stuff in em? (Red brain/doors) 3. Can I load all of my mods for use with any of the landscapes (like using more bots/weapons/scenery with the tutorial map) 4. Could I request some more custom scenes anyone's made for b19? I played this game for hours last night, up until 5 am... I made a sweet bunker defense map but I want to know these elements before releasing it. No, no, yes, you could, but please don't, this forum is for custom scenes, not scene editor creations. The answer to number three is here: (ignore that it's about Activities editing, and just focus on the Index.ini part of the tutorial. http://datarealms.com/wiki/index.php/Ac ... ni_Editing NO, GRIF, you are wrong its ... Yes No Yes Yes |
Author: | Grif [ Sat Feb 23, 2008 3:20 am ] |
Post subject: | Re: Quick questions about scene creation |
You bumped this ancient and quite dead thread purely to point out that I made one miniscule error on the goddamn scene editor? |
Author: | Foa [ Tue Feb 26, 2008 9:13 am ] |
Post subject: | Re: Quick questions about scene creation |
Scene editor! Whoops, I thought it was making a scene from scratch! |
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