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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Big towersim making a scene for jox = 3 and made the map but wont load the datamodule. if some one would fix it and PM me on how to avoid this problem again here is the map. 
 
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			| Wed Nov 21, 2007 2:41 am | 
					
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			| tosty 
					Joined: Fri Sep 21, 2007 4:45 am
 Posts: 324
   |   Re: Big towersIn the DM it says Code: DataModuleIncludeFile = Onlytower.rte/Scenes.ini
 
Yet the name of the folder is So it should say Code: DataModuleIncludeFile = Big Tower.rte/Scenes.ini
 
 
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			| Wed Nov 21, 2007 2:44 am | 
					
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			| HSWASA 
					Joined: Sun Oct 14, 2007 7:57 am
 Posts: 113
 Location: My basement... Why? Are You A Stalker?!
   |   Re: Big towersYes i was goin to suggest that. 
 
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			| Wed Nov 21, 2007 2:58 am | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersi knew it was some silly mistake. thanks. well that fixes most of the problem, but also it says 11111111111aaaaaaaaa just so it loads it first. (helps me find the problems without having to wait 
 
 
 
 
    							Last edited by flameman1101 on Wed Nov 21, 2007 3:15 am, edited 1 time in total. | 
		
			| Wed Nov 21, 2007 3:13 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Big towersjust pm me the file and ill fix it. 
 
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			| Wed Nov 21, 2007 3:15 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Big towersYou realize that it doesn't matter whether it loads first or not; all .rte folders are independent of each other? 
 
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			| Wed Nov 21, 2007 4:07 am | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersi just don't want to wait for it to go through all the mods i have to get to that particular mod. doing that makes it the 2nd mod type thing to load. besides why are you to question my ways of doing things. you carry on doing your stuff while i do my stuff. 
 
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			| Wed Nov 21, 2007 6:41 am | 
					
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			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: Big towersI bet it now says  Code: DataModuleIncludeFile = Big Tower.rte/Scenes.ini
Whenever you change the name of the folder you must change all the names of the .ini's it should say: Code: DataModuleIncludeFile = 11111111111aaaaaaaaaBig Tower.rte/Scenes.ini
but you should change the name to 1_A Big Tower.rte BUT THEN change the .ini as well.
 
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			| Wed Nov 21, 2007 4:47 pm | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Big towersspent 5 minutes on this.
 you just added the bg and sky twice, and everything was named wrong.
 
 sorry i was so slow.
 good map btw i like it
 
 
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			| Wed Nov 21, 2007 7:03 pm | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersWhitty i PMed the wrong pic and accidentally deleted it so i have to make another one.  so il have the correct map scene in about an hour or so... so hang on...the scene you have is kap3 not the mpa i made. but you can still use i guess.
 
 
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			| Thu Nov 22, 2007 1:00 am | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersEveryone help, it wont load the map, i have everything it "loads" but no map just some weird map... il include the scene if you fix it  PM me. 
 
 
 
 
    							Last edited by flameman1101 on Thu Nov 22, 2007 4:11 am, edited 1 time in total. | 
		
			| Thu Nov 22, 2007 3:24 am | 
					
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			| tosty 
					Joined: Fri Sep 21, 2007 4:45 am
 Posts: 324
   |   Re: Big towersI n the code it says Code:    Terrain = SLTerrainInstanceName = Horiz Terrain
 BitmapFile = ContentFile
 Path = Base.rte/Scenes/HorizLand.bmp
 WrapX = 1
 WrapY = 0
 ScrollRatio = Vector
 X = 1.0
 Y = -1.0
But the name of the folder is Big Tower SO IT SHOULD SAY Code:    Terrain = SLTerrainInstanceName = Tower Terrain
 BitmapFile = ContentFile
 Path = Big Tower.rte/tower.bmp
 WrapX = 1
 WrapY = 0
 ScrollRatio = Vector
 X = 1.0
 Y = -1.0
 
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			| Thu Nov 22, 2007 3:47 am | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersdid that just now but wont work still... 
 
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			| Thu Nov 22, 2007 3:56 am | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Big towersrename the file 
 
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			| Thu Nov 22, 2007 6:07 am | 
					
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			| flameman1101 
					Joined: Sat Jun 02, 2007 7:22 pm
 Posts: 49
 Location: Brevard, NC 426 Maple st.
   |   Re: Big towersWOOHOO its done... we can finally rest, happy time now. 
 
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			| Thu Nov 22, 2007 11:36 pm | 
					
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