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Ideas http://45.55.195.193/viewtopic.php?f=8&t=8589 |
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Author: | flameman1101 [ Mon Nov 19, 2007 2:58 am ] |
Post subject: | Ideas |
everybody hurry a new map on the double! we need happy fun times NOW! this will be good to discuss new map ideas. |
Author: | TrouserDemon [ Mon Nov 19, 2007 3:01 am ] |
Post subject: | Re: Ideas |
I would like to see this: As a map. |
Author: | flameman1101 [ Mon Nov 19, 2007 3:57 am ] |
Post subject: | Re: Ideas |
what is the gray and blue colors represent? |
Author: | TrouserDemon [ Mon Nov 19, 2007 3:58 am ] |
Post subject: | Re: Ideas |
Bunker and Brain. |
Author: | Jox =3 [ Mon Nov 19, 2007 9:50 pm ] |
Post subject: | Re: Ideas |
Want a idea? I have it =D I present you the "Last Standing Tower" The objetive is protect the tower and survive as long as you can A wide map, with a thin but tall tower located on a pit, linked with the normal terrain with some brigdes. The tower center is filled with lots of small (very explosive) devices/generators, linked together (just like a humam' spine, with a small distance btw then, enought to when some of those devices explode, create a nice, deadly chain reaction.) With the brain placed in the top of the tower, will attract the enemies to go exactly where we want. Now take a look at this: Lets say that the red thing is the is the devices linked, the dark grey is the bunker, white is the BG, light grey is the brigde and stickman is your clone. But why that fall before the device?To prevent the enemies from shooting from outside The top is where is the main reactor and your brain is. Enemies destroy your device? OSHI!!! *chain reaction* BUUM BUUM BUUM BUUM!!!!OMFG!!!!11!! THE EXPLOSION REACHED THE MAIN REACTOR!!!111!!@! *Explode, your brain is liquified, the whole tower turn into ashes* Good, don't you think? |
Author: | Grif [ Mon Nov 19, 2007 9:55 pm ] |
Post subject: | Re: Ideas |
Unrealistic and impossible without major, major lag. |
Author: | cambiogris [ Mon Nov 19, 2007 9:59 pm ] |
Post subject: | Re: Ideas |
Couldn't you just use some stationary actors in that shape that gib explosively? |
Author: | Grif [ Tue Nov 20, 2007 1:21 am ] |
Post subject: | Re: Ideas |
cambiogris wrote: Couldn't you just use some stationary actors in that shape that gib explosively? See: Major lag. |
Author: | HSWASA [ Tue Nov 20, 2007 3:26 am ] |
Post subject: | Re: Ideas |
But that would be awesome no matter how much lag! (Tho I prefer only a medium amount of Lag.) |
Author: | cambiogris [ Tue Nov 20, 2007 3:35 am ] |
Post subject: | Re: Ideas |
Data needs to add multi-core support, so somebody can try this game on a Core 2 Quad Extreme... |
Author: | HSWASA [ Tue Nov 20, 2007 3:38 am ] |
Post subject: | Re: Ideas |
Wtf is that............... Well anyways still I'm all for chain reactions!!!!!!! |
Author: | cc_addict [ Tue Nov 20, 2007 1:39 pm ] |
Post subject: | Re: Ideas |
Graveyard Scene? Not really a graveyard with headstones and such, but a scene full of dead green clones like: Possible without lag? |
Author: | Jox =3 [ Tue Nov 20, 2007 5:03 pm ] |
Post subject: | Re: Ideas |
Course... Maybe make a Battle Field scen with lots of corposes of green clones, destroyed bunkers and stuffs like that... |
Author: | Metal Chao [ Tue Nov 20, 2007 9:38 pm ] |
Post subject: | Re: Ideas |
You know, prespawning corpses is pretty much impossible, unless you make them into a bunker module, in which case they'd all be indentical. And probably made of concrete. |
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