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zTestbed MKII http://45.55.195.193/viewtopic.php?f=8&t=8498 |
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Author: | Grif [ Mon Nov 12, 2007 8:22 am ] |
Post subject: | zTestbed MKII |
http://img209.imageshack.us/img209/4008 ... wipqx5.png Thoughts on the current firing range layout? Yes, the center bottom will be made of gold. Yes, that is a ♥♥♥♥ ASSLOAD of gold. Ignore the top left, that's just where I layed out the space. Also, these are the final dimensions of the map. I wanted a tall, wide map without too much vertical clogging. That way epic air battles could happen. |
Author: | pieman280 [ Mon Nov 12, 2007 11:57 pm ] |
Post subject: | Re: zTestbed MKII |
Man, That level looks awsome! I think there should be a beta so we can test the fireing range out, but so far it looks fine to me. |
Author: | Kallemort [ Tue Nov 13, 2007 10:10 am ] |
Post subject: | Re: zTestbed MKII |
nope |
Author: | Foa [ Wed Nov 14, 2007 3:11 am ] |
Post subject: | Re: zTestbed MKII |
Must need that Ztestbed NOW! I'll test my arsenal with pride if DL'able. |
Author: | Jox =3 [ Sun Nov 18, 2007 6:16 pm ] |
Post subject: | Re: zTestbed MKII |
Grif, why don't you make a giant Test map?...but something beatyful, well-made, like a science facility...you know? A white science facility bunker for testing porposes, with lots of rooms, gold generators, "battleground" areas for fighting testing with dummies , air vents, scape pods, secret rooms, guards, stuffs, computers, turrets and lots of awesome things, just like the Clones Facilities on Naboo (Star Wars). So you could use it for testing AND fun too. Man, that would be a INSTANT-DL |
Author: | bbbzzz234 [ Sun Nov 18, 2007 6:21 pm ] |
Post subject: | Re: zTestbed MKII |
.......IT WOULD BE FTW IF IT WAS LIKE ENRICHMENT LABS IN PORTAL.... Complete with randomly timed phrases, like "you're not even going the right way".. Or: "we are required to remind you ,that you will be baked, and then there will be cake!" |
Author: | Grif [ Sun Nov 18, 2007 6:35 pm ] |
Post subject: | Re: zTestbed MKII |
This is as far as I'm going with it, I'm too lazy to finish it. Goldpits removed because they lagged to all hell. |
Author: | TrouserDemon [ Sun Nov 18, 2007 6:38 pm ] |
Post subject: | Re: zTestbed MKII |
Got a picture of this version? |
Author: | tosty [ Sun Nov 18, 2007 7:45 pm ] |
Post subject: | Re: zTestbed MKII |
I SHALL FINISH IT!!! (crowd cheers) |
Author: | Grif [ Sun Nov 18, 2007 7:56 pm ] |
Post subject: | Re: zTestbed MKII |
TrouserDemon wrote: Got a picture of this version? It's the first picture I posted, without goldpits. |
Author: | robolee [ Sun Nov 18, 2007 8:52 pm ] |
Post subject: | Re: zTestbed MKII |
Grif wrote: TrouserDemon wrote: Got a picture of this version? It's the first picture I posted, without goldpits. why is there gold pits? just make an activity for it (so there are no enemy) and put uber starting gold. (hmmm... you could make a gold range to see the penetration through gold, never really though how dense gold was) |
Author: | TrouserDemon [ Sun Nov 18, 2007 8:56 pm ] |
Post subject: | Re: zTestbed MKII |
The gold pits were for testing diggers. |
Author: | tosty [ Sun Nov 18, 2007 10:35 pm ] |
Post subject: | Re: zTestbed MKII |
Ok.I finished it (its even got a diger test spot) Tell me what you think |
Author: | flameman1101 [ Mon Nov 19, 2007 2:48 am ] |
Post subject: | Re: zTestbed MKII |
woohoo finally a test build that has dirt and gold, instead of bland old gray. 4/5 cuz these have been done before. |
Author: | TrouserDemon [ Mon Nov 19, 2007 2:52 am ] |
Post subject: | Re: zTestbed MKII |
Why are all the actors in the scene, part of the terrain? |
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