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Idea: Saving custom scenes! http://45.55.195.193/viewtopic.php?f=8&t=7452 |
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Author: | Oluf McDude [ Tue Aug 28, 2007 11:45 pm ] |
Post subject: | Idea: Saving custom scenes! |
Yes. My idea is to screenshoot the map. The entire map. Because it shouldn't be too hard, since the MAT is just a FG with other colours, and with some blocks of "Empty"(From the bunker modules add-on) you'll see the MAT. Otherwise, if you're lazy, like me, do the sam thing, but just with the base, and save the base as a bunker module. |
Author: | Lord Tim [ Wed Aug 29, 2007 12:05 am ] |
Post subject: | Re: Idea: Saving custom scenes! |
Have you made a scene before? This isn't exactly how you do it. You can technically get the FG out of a screenshot, but you'd have to do the Mat by hand. And the BG. And edit out the ground. It would actually just be less work to copy and paste each peice individually from the BunkerModules folder, which is what I do. |
Author: | zalo [ Wed Aug 29, 2007 4:26 am ] |
Post subject: | Re: Idea: Saving custom scenes! |
Lord Tim, press m twice while in-game, and tell me that CC can't save mat files. and everything else (BG wise) would be a different color than air. There is a messed up blue for BG, and pink for air, so CC would calculate as such. Nice idea. |
Author: | Grif [ Wed Aug 29, 2007 4:31 am ] |
Post subject: | Re: Idea: Saving custom scenes! |
And if your bunker is more than one screenshot size? |
Author: | zalo [ Wed Aug 29, 2007 4:42 am ] |
Post subject: | Re: Idea: Saving custom scenes! |
Then you have mega screen shot? It prolly wouldn't be that hard to program, just get the maps height, and width, and walla. and maybe a file to save health, velocities, rotation, and what every MO on the map is. The resume game button does that nicely, ceptin' for the emittors... |
Author: | ProjektTHOR [ Wed Aug 29, 2007 2:43 pm ] |
Post subject: | Re: Idea: Saving custom scenes! |
zalo wrote: and maybe a file to save health, velocities, rotation, and what every MO on the map is. Thats a lot of stuff you be asking to save. |
Author: | Raithah [ Thu Aug 30, 2007 6:05 pm ] |
Post subject: | Re: Idea: Saving custom scenes! |
Please correct me if I'm wrong, but wouldn't a dump of the memory (àla Windows Hibernate) that then would load back in at the 'resume' button work ? |
Author: | Oluf McDude [ Thu Aug 30, 2007 6:33 pm ] |
Post subject: | Re: Idea: Saving custom scenes! |
Lord Tim wrote: Have you made a scene before? This isn't exactly how you do it. You can technically get the FG out of a screenshot, but you'd have to do the Mat by hand. And the BG. And edit out the ground. It would actually just be less work to copy and paste each peice individually from the BunkerModules folder, which is what I do. Sorry, I made a small bummer: My point is that you can first screenshot the bunker to get the FG, then erase the FG with some empty blocks, so you'll be able to screenshoot the BG. The MAT is simple to make, and then you could make an independent bunker module of it rather than a map. And the ground is simple, just to erase everything you don't need and fill it with pink. |
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