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Oluf McDude
Joined: Thu Mar 22, 2007 12:00 pm Posts: 185 Location: dix
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Idea: Saving custom scenes!
Yes. My idea is to screenshoot the map. The entire map. Because it shouldn't be too hard, since the MAT is just a FG with other colours, and with some blocks of "Empty"(From the bunker modules add-on) you'll see the MAT. Otherwise, if you're lazy, like me, do the sam thing, but just with the base, and save the base as a bunker module.
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Tue Aug 28, 2007 11:45 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Idea: Saving custom scenes!
Have you made a scene before? This isn't exactly how you do it. You can technically get the FG out of a screenshot, but you'd have to do the Mat by hand. And the BG. And edit out the ground. It would actually just be less work to copy and paste each peice individually from the BunkerModules folder, which is what I do.
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Wed Aug 29, 2007 12:05 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Idea: Saving custom scenes!
Lord Tim, press m twice while in-game, and tell me that CC can't save mat files.
and everything else (BG wise) would be a different color than air.
There is a messed up blue for BG, and pink for air, so CC would calculate as such.
Nice idea.
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Wed Aug 29, 2007 4:26 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Idea: Saving custom scenes!
And if your bunker is more than one screenshot size?
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Wed Aug 29, 2007 4:31 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Idea: Saving custom scenes!
Then you have mega screen shot?
It prolly wouldn't be that hard to program, just get the maps height, and width, and walla.
and maybe a file to save health, velocities, rotation, and what every MO on the map is.
The resume game button does that nicely, ceptin' for the emittors...
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Wed Aug 29, 2007 4:42 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Idea: Saving custom scenes!
zalo wrote: and maybe a file to save health, velocities, rotation, and what every MO on the map is. Thats a lot of stuff you be asking to save.
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Wed Aug 29, 2007 2:43 pm |
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Raithah
Joined: Tue Jul 03, 2007 1:26 am Posts: 165
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Re: Idea: Saving custom scenes!
Please correct me if I'm wrong, but wouldn't a dump of the memory (àla Windows Hibernate) that then would load back in at the 'resume' button work ?
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Thu Aug 30, 2007 6:05 pm |
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Oluf McDude
Joined: Thu Mar 22, 2007 12:00 pm Posts: 185 Location: dix
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Re: Idea: Saving custom scenes!
Lord Tim wrote: Have you made a scene before? This isn't exactly how you do it. You can technically get the FG out of a screenshot, but you'd have to do the Mat by hand. And the BG. And edit out the ground. It would actually just be less work to copy and paste each peice individually from the BunkerModules folder, which is what I do. Sorry, I made a small bummer: My point is that you can first screenshot the bunker to get the FG, then erase the FG with some empty blocks, so you'll be able to screenshoot the BG. The MAT is simple to make, and then you could make an independent bunker module of it rather than a map. And the ground is simple, just to erase everything you don't need and fill it with pink.
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Thu Aug 30, 2007 6:33 pm |
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