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{REQ}Scene conversion...
http://45.55.195.193/viewtopic.php?f=8&t=6099
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Author:  venn177 [ Thu Jul 05, 2007 10:45 pm ]
Post subject:  {REQ}Scene conversion...

Please someone convert: http://www.datarealms.com/forum/viewtopic.php?t=3433

'nuf said.

- The-Masses

Author:  ProjektTHOR [ Fri Jul 06, 2007 12:00 am ]
Post subject: 

That on-load emitter activation will be interesting to see.

Author:  Lord Tim [ Fri Jul 06, 2007 2:04 am ]
Post subject: 

I based my Waterfalls map off of this... but I think that maybe someone might be already maybe converting this maybe.

Author:  Prod [ Fri Jul 06, 2007 3:48 am ]
Post subject: 

When I tried using this, Grasslands disappeared from my map selection. I'm afraid to ever use it again.

Author:  TheLastBanana [ Fri Jul 06, 2007 6:59 pm ]
Post subject: 

:P I tried converting it, it didn't work.
It may be possible... But it doesn't seem to be.
The problem is that die to the new physics, it:
A) Doesn't start
B) If you shoot it to start it, it doesn't spit out enough plasma to kill anything.

Author:  Prod [ Fri Jul 06, 2007 7:30 pm ]
Post subject: 

So who created it? Maybe get that person to do it.

EDIT: Oh, you did Banana. Well, never mind.

Author:  uberhen [ Fri Jul 06, 2007 8:55 pm ]
Post subject: 

Think the map would work with this patch?
http://datarealms.com/forum/viewtopic.php?t=6104&highlight=patch

Author:  TheLastBanana [ Fri Jul 06, 2007 11:55 pm ]
Post subject: 

Nope, it uses a custom material. That's the part that needs conversion. Which is pretty easy.
But then it doesn't work.

Author:  Prod [ Sat Jul 07, 2007 2:14 am ]
Post subject: 

Make a new material?

Author:  TheLastBanana [ Sat Jul 07, 2007 3:39 am ]
Post subject: 

I did...
Nothing worked.
You're welcome to give it a try, I may have missed something just under my nose.

Author:  Demented [ Sat Jul 07, 2007 6:01 am ]
Post subject: 

Maybe you did.
Though it was a deal more than just the material.

Image
That's B14, if you couldn't tell.

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