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{REQ}Scene conversion... http://45.55.195.193/viewtopic.php?f=8&t=6099 |
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Author: | venn177 [ Thu Jul 05, 2007 10:45 pm ] |
Post subject: | {REQ}Scene conversion... |
Please someone convert: http://www.datarealms.com/forum/viewtopic.php?t=3433 'nuf said. - The-Masses |
Author: | ProjektTHOR [ Fri Jul 06, 2007 12:00 am ] |
Post subject: | |
That on-load emitter activation will be interesting to see. |
Author: | Lord Tim [ Fri Jul 06, 2007 2:04 am ] |
Post subject: | |
I based my Waterfalls map off of this... but I think that maybe someone might be already maybe converting this maybe. |
Author: | Prod [ Fri Jul 06, 2007 3:48 am ] |
Post subject: | |
When I tried using this, Grasslands disappeared from my map selection. I'm afraid to ever use it again. |
Author: | TheLastBanana [ Fri Jul 06, 2007 6:59 pm ] |
Post subject: | |
I tried converting it, it didn't work. It may be possible... But it doesn't seem to be. The problem is that die to the new physics, it: A) Doesn't start B) If you shoot it to start it, it doesn't spit out enough plasma to kill anything. |
Author: | Prod [ Fri Jul 06, 2007 7:30 pm ] |
Post subject: | |
So who created it? Maybe get that person to do it. EDIT: Oh, you did Banana. Well, never mind. |
Author: | uberhen [ Fri Jul 06, 2007 8:55 pm ] |
Post subject: | |
Think the map would work with this patch? http://datarealms.com/forum/viewtopic.php?t=6104&highlight=patch |
Author: | TheLastBanana [ Fri Jul 06, 2007 11:55 pm ] |
Post subject: | |
Nope, it uses a custom material. That's the part that needs conversion. Which is pretty easy. But then it doesn't work. |
Author: | Prod [ Sat Jul 07, 2007 2:14 am ] |
Post subject: | |
Make a new material? |
Author: | TheLastBanana [ Sat Jul 07, 2007 3:39 am ] |
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I did... Nothing worked. You're welcome to give it a try, I may have missed something just under my nose. |
Author: | Demented [ Sat Jul 07, 2007 6:01 am ] |
Post subject: | |
Maybe you did. Though it was a deal more than just the material. That's B14, if you couldn't tell. |
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