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 A problem with materials 
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Joined: Fri Apr 06, 2007 12:27 pm
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Location: Ireland du nord
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Post A problem with materials
At the moment im making a scene. Its my first one and ive spend alot of time making it, however.... I keep getting errors about trying to use a material that isnt in use or something along those lines. It comes up as material #183 but when I searched the scenes.ini I couldnt find what was causing it. Any ideas?


Fri Jun 22, 2007 3:52 pm
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Joined: Mon Dec 04, 2006 3:34 am
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I take it you are trying to use a custom mat.


Fri Jun 22, 2007 3:55 pm
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yes... is that bad?


Fri Jun 22, 2007 3:56 pm
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Is the material defined prior to being used?


Fri Jun 22, 2007 3:57 pm
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im guessing you mean have I defined it first... I so, I cant find where it defines it because when i search I get no results. As soon as the map loads it crashes with that error


Fri Jun 22, 2007 3:58 pm
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It helps to actually make a material if you want to use it...


Fri Jun 22, 2007 4:01 pm
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does it matter which number I use?


Fri Jun 22, 2007 4:06 pm
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Not unless you try to put two mats on teh same index.

I really really have no idea how to confuse a scene into loading a non-existant material...


Fri Jun 22, 2007 4:10 pm
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this happened to my bloodguard mod aswell but I set the index number to 10000 or something and it worked. Maybe I can do the same. But how do I add a custom index number to the mat?


Fri Jun 22, 2007 4:12 pm
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Do you have any idea what you are doing?


Fri Jun 22, 2007 4:13 pm
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everything works fine apart for that index number... and no. Im very confused by these new material index things... I dont understand em at all


Fri Jun 22, 2007 4:14 pm
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It's not exactly difficult, Data posted it himself, a number between 0 and 255 that is not already in use.


Fri Jun 22, 2007 4:15 pm
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right, where abouts do I put this in the scenes code?

Code:
AddMaterial = Material
   Index = 4
   InstanceName = BunkerConcrete
   Bounce = 0.6
   Friction = 0.9
   StructuralIntegrity = 100
   DensityKGPerVolumeL = 2.3
   GibImpulseLimitPerVolumeL = 20
   GibWoundLimitPerVolumeL = 0.2
   Priority = 6
   Color = Color
      R = 165
      G = 165
      B = 165


Fri Jun 22, 2007 4:21 pm
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1.) That index is taken.

2.) That color is taken.

3.) Before you try to load it into anything...


Fri Jun 22, 2007 4:29 pm
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It has to have diff color aswell?! And index 4 is undefined. According to Data


Fri Jun 22, 2007 4:31 pm
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