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How to make most scenes Brainless http://45.55.195.193/viewtopic.php?f=8&t=5676 |
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Author: | YoshiX [ Thu Jun 21, 2007 6:35 pm ] |
Post subject: | How to make most scenes Brainless |
Ok this is simple and easy to do. Just remeber that if you do this the bots will dance in the brain room... This is a example. Here we'll do grasslands. 1. Goto Cortex Command folder. Should be in program files. 2. Open the folder base.rte 3. Open the folder scenes 4. Open up the grasslands config file. 5. In there find anything that has this (more than 1) PlaceMovableObject = Actor CopyOf = Mother Brain Position = Vector X = 1920 Y = -999 DONT COPY AND PASTE THAT 6. Like that has, change Y = to -999 for all the mother brains in there. 7. You now have a brainless grasslands Any questions please ask. |
Author: | AquaGeneral [ Sat Jun 23, 2007 12:21 am ] |
Post subject: | |
Yay! I am going to test this soon. I was always wondering how this was done. |
Author: | YoshiX [ Sun Jun 24, 2007 2:07 am ] |
Post subject: | |
This should work on any map really... i dont know i never tested it |
Author: | TSRabbit [ Tue Jun 26, 2007 5:58 pm ] |
Post subject: | |
problem I had with that was that the bots then start aiming up into the sky, so I just left it. |
Author: | AtomicTroop [ Tue Jun 26, 2007 6:31 pm ] |
Post subject: | |
the best way is to change X instead of Y... that will make the bots walk to left all the time. |
Author: | YoshiX [ Mon Jul 02, 2007 4:24 pm ] |
Post subject: | |
Yhea i know but its funner to actually shoot them while there dancing |
Author: | uberhen [ Mon Jul 02, 2007 9:51 pm ] |
Post subject: | |
I thought this was common knowledge... Well, good job posting it anyway, now everyone should know. I do this to all my maps, and in my opinion it makes them more fun. |
Author: | coilgunner [ Tue Jul 03, 2007 12:09 am ] |
Post subject: | |
cool I Might try it but I dont really need a brainless base right now. |
Author: | zalo [ Tue Jul 03, 2007 1:11 am ] |
Post subject: | |
OH NOEZ! It doesn't work in my new scene where The robot is supposed to be guarding the brain! It just says FAIL and a minute or two later, the remains of a robot and a brain come crashing down. Just Jokin, but this was a widely know trick even though nobody wrote it down. |
Author: | Chewbacca-Loca [ Wed Jul 04, 2007 2:52 pm ] |
Post subject: | |
So, to make a brainless scene you just type PlaceMovableObject = Actor CopyOf = Mother Brain Position = Vector X = 1920 Y = -999 in the code? What about the enemy's brain? And, if this places the brain in the sky, right off screen, I played some scene like that, and drove a ship into their brain and won! |
Author: | jaybud4 [ Wed Jul 04, 2007 3:22 pm ] |
Post subject: | |
No. -999 puts it some millions of feet above the top of the map. |
Author: | Chewbacca-Loca [ Wed Jul 04, 2007 4:05 pm ] |
Post subject: | |
Oh okay. The map I was playing must have had it hover right over the top. And I figured out how to specify which team a brain was on. |
Author: | Blob [ Wed Jul 04, 2007 4:13 pm ] |
Post subject: | |
The best way is, to make the brain invincible. 1. Go to Cortex Command folder. 2. Go to Base.rte/actors/brains 3. Open Brains.ini 4. Search the GetsHitsFromMos = 1 5. Change 1 to 0 Now you have invincible brain, the bullets will pass through I will wonder if somebody dont know it. It is so easy and so old. Edit: This X and Y changes may dont work, one time, in B13 in Bigass map AI killed my brain when he was X = 0 and Y = -999 I dont know how AI did this... I was shocked |
Author: | Zero [ Wed Jul 04, 2007 8:07 pm ] |
Post subject: | |
There's alot of ways of removing the brain, apparently. =P I just blanked out the Brain.bmp in Base\Actors\Brains\ And by blanked out I mean I made the entire file the pink transparent color. There, no brain litterally. |
Author: | Chewbacca-Loca [ Wed Jul 04, 2007 8:15 pm ] |
Post subject: | |
Couldn't you just not add a brain? Or would it get an error message? |
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