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Gold Density http://45.55.195.193/viewtopic.php?f=8&t=5499 |
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Author: | TrouserDemon [ Sun Jun 17, 2007 11:39 am ] |
Post subject: | Gold Density |
How can I adjust the gold density of a scene in build 14!?!?! |
Author: | Alenth Eneil [ Sun Jun 17, 2007 11:58 am ] |
Post subject: | |
Code: AddTerrainDebris = TerrainDebris InstanceName = Gold DebrisFile = ContentFile // When loading, 000-001-002 etc is added automatically before .bmp Path = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Gold TargetMaterial = Material CopyOf = Earth OnlyOnSurface = 0 MinDepth = 25 MaxDepth = 350 DensityPerMeter = 2.0 In there. It's in Scenes.ini to change for only one scene make a new thing like this for that scene. |
Author: | GrimResistance [ Sun Jun 17, 2007 4:23 pm ] |
Post subject: | |
Just change densitypermeter. I changed it to 10 on my test map, it rocks |
Author: | MaximDude [ Sun Jun 17, 2007 4:25 pm ] |
Post subject: | |
Dude, you dont have DensityPerMeter in build 14 maps Its different now |
Author: | Alenth Eneil [ Sun Jun 17, 2007 7:12 pm ] |
Post subject: | |
Yes you do, it's in the code I posted. |
Author: | MaximDude [ Mon Jun 18, 2007 7:37 am ] |
Post subject: | |
Yes, but its different! Its not like it was before, look the the plant code Now you have "MaxDensity" and "MinDensity" (Something like that) |
Author: | cliftut [ Mon Jun 18, 2007 9:01 am ] |
Post subject: | |
Look in the build 14 scene .inis It's there. Whether it serves a purpose I don't know, but Data doesn't strike me as the type that would leave outdated variables floating around in his code... Also, plants work differently from gold, from what I understand... I'm probably wrong on this. I have noticed some differences in the scene files, though. For intance the "frosting" stuff? So now he's made it so that adding grass isn't so annoying. makes sense to me. We should start calling plants "sprinkles", just to toy with him a little. |
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