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Request; Z-testbed conversion for B.14 http://45.55.195.193/viewtopic.php?f=8&t=5456 |
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Author: | cliftut [ Sat Jun 16, 2007 11:55 am ] |
Post subject: | Request; Z-testbed conversion for B.14 |
Despite the fact that there are ther maps that would be worth converting, I've found that this one is useful for test ing mods and such. Since I hope to do more modding in the future, this could come in handy. What would it take to convert it? I guess I'm going to need bitmaps from the creator for this? Since we no longer use .con files? |
Author: | Grif [ Sun Jun 17, 2007 6:38 pm ] |
Post subject: | |
olol, I deleted that scene from my own archives a while ago. I'll make a better one for B14 soon. Promise. |
Author: | cliftut [ Mon Jun 18, 2007 8:46 am ] |
Post subject: | |
I'll accept that promise. BTW, how about this; since some grenades shoot particles into the air that can fall down and hurt/kill you, how about you make your next grenade testing area a sort of sphere with a funnel on top. Like this; Code: OOOOOO OOOOOOO OOOOOOO OOOOOOOO OOOOOOOO OOOOOOOOO OOOOOO OOOOOOO OOOO OOOOO OOO OOOO OOO OOOO OOO OOOO OOOO OOOOO OOOOO OOOOOO OOOOOOO OOOOOOOO OOOOOOOOOOOOOOOOOOOOOO That way it will be even more effective. BTW as a personal opinion of your last map I liked the way it was all very "clean". Fits my idea of a test level. A new version will be cool. Happy mapmaking to you |
Author: | Grif [ Tue Jun 19, 2007 2:56 am ] |
Post subject: | |
Good so far? |
Author: | cliftut [ Thu Jun 21, 2007 7:09 am ] |
Post subject: | |
It looks great! Ilike how you put the grenade chambers in the ground. Nice Thinking. |
Author: | ProjektTHOR [ Thu Jun 21, 2007 2:43 pm ] |
Post subject: | |
Neato, Griffy. Cliftuf, that sig is outrageously long. |
Author: | venn177 [ Thu Jun 21, 2007 2:46 pm ] |
Post subject: | |
Yeah, delete the Holy Mombasa quote. |
Author: | cliftut [ Sat Jun 23, 2007 12:32 am ] |
Post subject: | |
I was wondering when I was going to get comments on my gigantic sig. I'll shorten it. |
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