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lunar tomato build 14? http://45.55.195.193/viewtopic.php?f=8&t=5431 |
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Author: | poonchie [ Fri Jun 15, 2007 11:41 pm ] |
Post subject: | lunar tomato build 14? |
i guess this is the first request for the new build (btw good job data and all for build 14, its freaking amazing) i should hope everyone remembers the lunar tomato map from the pre-14 ages i was wondering if ne1 was working on it atm, and if not, if sum1 would convert it? (i dont kno how to make scenes lol) its my favorite map of all time, and i really wanna see those crazy, spinning dropships of doom again =D thx a bunch in advance, poonchie |
Author: | Here for the mods. [ Fri Jun 15, 2007 11:57 pm ] |
Post subject: | |
Let's convert the base Tomato first before releasing the lunar. |
Author: | Alenth Eneil [ Sat Jun 16, 2007 12:00 am ] |
Post subject: | |
Unless you can find a way to convert the .con files into bitmaps you need to get the files from the original maker. |
Author: | cliftut [ Sat Jun 16, 2007 11:04 am ] |
Post subject: | |
Waidasecond... Build 14 doesn't need contours? You can just use bitmaps? |
Author: | Here for the mods. [ Sat Jun 16, 2007 7:04 pm ] |
Post subject: | |
Screenshots would work wouldn't they? Take a screenie, there's your contour for that. |
Author: | Alenth Eneil [ Sat Jun 16, 2007 9:45 pm ] |
Post subject: | |
They are technically Mat .bmps |
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