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Scenes Question Center http://45.55.195.193/viewtopic.php?f=8&t=4750 |
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Author: | Caelas [ Sun May 20, 2007 6:16 pm ] |
Post subject: | Scenes Question Center |
Post all your questions about scenes in here. -Caelas Someone should sticky this. |
Author: | Alenth Eneil [ Sun May 20, 2007 6:18 pm ] |
Post subject: | |
Other than that I do believe that anything like this goes in Modding Discussion. |
Author: | Caelas [ Sun May 20, 2007 6:47 pm ] |
Post subject: | |
Well, I was gonna do one for mods as well. |
Author: | TheLastBanana [ Sun May 20, 2007 7:11 pm ] |
Post subject: | |
Stickied, this makes life easier for mods who have to move and merge topics. We can have questions for each section involving mods, Scenes is very popular for that right now. |
Author: | Whizzard [ Tue May 22, 2007 12:51 pm ] |
Post subject: | Bunker object.. help!!! |
Hi i am making bunker map and i created bunker with existing wall textures... i created FG BG and Mat bmp but the thing is i fall throu floor and walls like its made of sand... how can i change thickness like its made of concrete? Thanx! |
Author: | Prod [ Tue May 22, 2007 7:56 pm ] |
Post subject: | |
Has something to do with mass I think, I'm clueless at maps. |
Author: | Here for the mods. [ Tue May 22, 2007 8:47 pm ] |
Post subject: | |
Parts of Acrid Canyon do that to me... Uh... Purple? Grif? |
Author: | Slanzinger [ Tue May 22, 2007 9:10 pm ] |
Post subject: | |
Are you sure you've set the "material" for that area to be concrete? Also, make sure gravity isn't set too high. If it is, things will probably sink through like a knife through hot, buttery toast. |
Author: | aracanid [ Tue May 22, 2007 9:52 pm ] |
Post subject: | |
I may set out on making a map soon. But how do you know where things(objects) will be placed... just play around with contuers and stuff? |
Author: | Grif [ Wed May 23, 2007 12:01 am ] |
Post subject: | |
Whizzard wrote: Hi i am making bunker map and i created bunker with existing wall textures... i created FG BG and Mat bmp but the thing is i fall throu floor and walls like its made of sand... how can i change thickness like its made of concrete? Thanx! Does the MAT file use the color of concrete used in the BrainVaultMAT images? Here for the mods. wrote: Parts of Acrid Canyon do that to me... Uh... Purple? Grif? That was a feature, not a flaw, actually. Purple's idea, some platforms are booby-trapped. Unless your problem is not with the platforms? aracanid wrote: I may set out on making a map soon. But how do you know where things(objects) will be placed... just play around with contuers and stuff? Contours, so long as they are the size of the map, which they have to be, are automatically placed. MAT based objects are placed in an aspect of Scene.ini coding: Code: AddTerrainObject = TerrainObject InstanceName = Rocket Silo // Foreground color bitmap FGColorFile = ContentFile Path = Base.rte/Scene/Objects/RocketSiloFG.bmp // Material bitmap MaterialFile = ContentFile Path = Base.rte/Scene/Objects/RocketSiloMat.bmp // Background color bitmap BGColorFile = ContentFile Path = Base.rte/Scene/Objects/RocketSiloBG.bmp PlaceTerrainObject = TerrainObject CopyOf = Rocket Silo Location = Vector X = 1357 <-- THIS Y = 693 <-- THIS And actors are placed based on another part of scene coding: Code: PlaceMovableObject = Actor CopyOf = Mother Brain Position = Vector X = 1920 <-- THIS Y = 835 <-- THIS Team = 0 I now declare myself Master of Scenes. |
Author: | Here for the mods. [ Wed May 23, 2007 1:31 am ] |
Post subject: | |
No, no, I meant the platforms. |
Author: | Grif [ Wed May 23, 2007 1:41 am ] |
Post subject: | |
Here for the mods. wrote: No, no, I meant the platforms. Alright, good, then. The platforms are made like that. |
Author: | Caelas [ Wed May 23, 2007 3:09 am ] |
Post subject: | |
Glad to see this thread is useful. - Happy Caelas |
Author: | Whizzard [ Wed May 23, 2007 10:58 am ] |
Post subject: | |
Ok here are pics of my map i also dont know how to make caves/emty space in terrain.. when i make contour with dirt and empty space in terrain then it is filled in game.. see that hole there... why its filled in game? |
Author: | Grif [ Wed May 23, 2007 11:13 pm ] |
Post subject: | |
Because contours can't have nagative space. I'd recommend just making the area above the, I assume, brainvault solid concrete, to simplify things. |
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