Re: Scene Making Questions: Saving, AirResistance, and More!
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- You can save partial game state, like objects and some of their properties, re-creatable actors etc. You can't basically save terrain, mehman made some experimental mod doing this, but it's quite limited.
- Yes you can make a campaign. You can check out
this to get the idea how it can be done. In general you can have multiple mission activities and launch them from your script (this method was useful only in B23, but it's easier to understand), or you can have one big activity which will load needed scenes and change scripts accordingly (like in Unmapped Lands 1 for example)
- Global variables live forever during current Cortex Command session and thus can be transferred between missions. But you'll have to save game state to external file to keep data when Cortex Command is shut down.
UPD:
Also this parto of tutorial may be helpful -
http://forums.datarealms.com/viewtopic.php?p=395638#p395638