Data Realms Fan Forums http://45.55.195.193/ |
|
Getting my emitters to emit http://45.55.195.193/viewtopic.php?f=8&t=20799 |
Page 1 of 1 |
Author: | Squeegy Mackpy [ Tue Dec 21, 2010 2:06 pm ] |
Post subject: | Getting my emitters to emit |
I have a cave, it has dripping water emitters on some stalactites, but they don't drip. They just sit their on the stalactites like stuck up little shits and refuse to drip water like I've told them to. The emitter is a quick edit of the eggsack found in the exploration mission. Can anyone see anything wrong with it? Is there some newbie mistake I've made? Code: AddActor = AEmitter PresetName = Drippy PinStrength = 10000 Mass = 15 GoldValue = 500 Buyable = 0 RestThreshold = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Megacave.rte/Drip.bmp FrameCount = 1 SpriteAnimMode = 1 SpriteAnimDuration = 400 SpriteOffset = Vector X = 0 Y = 0 HFlipped = 0 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 1 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 4 Depth = 6 DeepCheck = 1 GibSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Chomp.wav Priority = 2 EmissionsIgnoreThis = 1 EmissionDamage = 0 EmissionOffset = Vector X = 0 Y = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Drop Brain Fluid ParticlesPerMinute = 15 BurstSize = 0 Spread = 0 MaxVelocity = 1.0 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Drop Brain Fluid Dark ParticlesPerMinute = 10 BurstSize = 0 Spread = 0 MaxVelocity = 1.0 MinVelocity = 0 PushesEmitter = 0 Team = 0 GibImpulseLimit = 25 GibWoundLimit = 50 |
Author: | Petethegoat [ Wed Dec 22, 2010 12:55 am ] |
Post subject: | Re: Getting my emitters to emit |
BurstSize = 0 Also, DeepCheck = 0, and you don't need to define a DeepGroup at all. |
Author: | Squeegy Mackpy [ Wed Dec 22, 2010 3:13 am ] |
Post subject: | Re: Getting my emitters to emit |
Fixed now. I also needed to add an emissionenabled = 1. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |