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How to make a mission playable in B24 http://45.55.195.193/viewtopic.php?f=8&t=20627 |
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Author: | Natti [ Wed Dec 15, 2010 9:38 pm ] |
Post subject: | How to make a mission playable in B24 |
In this example we'll be using weegee's Tartarus. Go to the Tartarus.rte and open Mission Activities.ini. It should look like this: Code: AddActivity = GAScripted PresetName = Tartarus SceneName = Tartarus ScriptFile = Tartarus.rte/Scenes/Scripts/Tartarus.lua InCampaignStage = 1 LuaClassName = Tartarus Add CPUTeam = 1 to the end so it shall look like this: Code: AddActivity = GAScripted PresetName = Tartarus SceneName = Tartarus ScriptFile = Tartarus.rte/Scenes/Scripts/Tartarus.lua InCampaignStage = 1 LuaClassName = Tartarus CPUTeam = 1 Now the Team 2 is a locked CPU Team in-game. IMPORTANT EDIT: Replace the series of spaces with one tab. The button above caps lock if you didn't know. |
Author: | Roast Veg [ Wed Dec 15, 2010 10:16 pm ] |
Post subject: | Re: How to make a mission playable in B24 |
Dayum. Unmapped lands ain't an easy convert. |
Author: | killionaire [ Thu Dec 16, 2010 12:49 am ] |
Post subject: | Re: How to make a mission playable in B24 |
Thanks. This should work for most missions.. |
Author: | kaboomarang [ Mon Dec 20, 2010 12:40 am ] |
Post subject: | Re: How to make a mission playable in B24 |
How do i do this if i made my scene in the ingame scene editor? |
Author: | Natti [ Mon Dec 20, 2010 3:02 pm ] |
Post subject: | Re: How to make a mission playable in B24 |
I do not know. I think there are several topics about that already. |
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