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Mid-activity skirmish http://45.55.195.193/viewtopic.php?f=8&t=20191 |
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Author: | Roast Veg [ Tue Nov 16, 2010 12:16 am ] |
Post subject: | Mid-activity skirmish |
Is it possible to use a function like the .ini function AddActorSpawn during a scripted game to start some form of skirmish in the middle of a mission, or will I need to manually compute it in the script? The wiki, as per usual, turned out a nil. This problem has been kinda-sorted. Please read the following posts. |
Author: | Benpasko [ Mon Nov 29, 2010 12:44 pm ] |
Post subject: | Re: Mid-activity skirmish |
Well, Maginot starts spawning Dummies after a (very)short amount of time, I assume you could look at those scripts to figure out how to spawn units like that, and then just have something at a certain point in your mission activate the script. |
Author: | alphagamer774 [ Mon Nov 29, 2010 1:44 pm ] |
Post subject: | Re: Mid-activity skirmish |
If I recall correctly, Maginot had a couple of modes, all of which had the same spawns. Mode 1 = Wait Mode 2 = Spawn left Mode 3 = Spawn Both Mode 4 = GTFO So I'm not sure it's the best example of mid-mission spawn changes, more like a well-designed pause screen. |
Author: | Roast Veg [ Mon Nov 29, 2010 5:28 pm ] |
Post subject: | Re: Mid-activity skirmish |
Ah, I forgot about Maginot. You're probably right, alpha. It looks like it's all manual, not like I want at all. Ah, well. I'll see what I can do. |
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