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Mid-activity skirmish
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Author:  Roast Veg [ Tue Nov 16, 2010 12:16 am ]
Post subject:  Mid-activity skirmish

Is it possible to use a function like the .ini function AddActorSpawn during a scripted game to start some form of skirmish in the middle of a mission, or will I need to manually compute it in the script?

The wiki, as per usual, turned out a nil.

This problem has been kinda-sorted. Please read the following posts.

Author:  Benpasko [ Mon Nov 29, 2010 12:44 pm ]
Post subject:  Re: Mid-activity skirmish

Well, Maginot starts spawning Dummies after a (very)short amount of time, I assume you could look at those scripts to figure out how to spawn units like that, and then just have something at a certain point in your mission activate the script.

Author:  alphagamer774 [ Mon Nov 29, 2010 1:44 pm ]
Post subject:  Re: Mid-activity skirmish

If I recall correctly, Maginot had a couple of modes, all of which had the same spawns.

Mode 1 = Wait
Mode 2 = Spawn left
Mode 3 = Spawn Both
Mode 4 = GTFO

So I'm not sure it's the best example of mid-mission spawn changes, more like a well-designed pause screen.

Author:  Roast Veg [ Mon Nov 29, 2010 5:28 pm ]
Post subject:  Re: Mid-activity skirmish

Ah, I forgot about Maginot. You're probably right, alpha.

It looks like it's all manual, not like I want at all. Ah, well. I'll see what I can do.

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