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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Mid-activity skirmishIs it possible to use a function like the .ini function AddActorSpawn during a scripted game to start some form of skirmish in the middle of a mission, or will I need to manually compute it in the script?
 The wiki, as per usual, turned out a nil.
 
 This problem has been kinda-sorted. Please read the following posts.
 
 
 
    							Last edited by Roast Veg on Mon Nov 29, 2010 5:29 pm, edited 1 time in total. 
 
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			| Tue Nov 16, 2010 12:16 am | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: Mid-activity skirmishWell, Maginot starts spawning Dummies after a (very)short amount of time, I assume you could look at those scripts to figure out how to spawn units like that, and then just have something at a certain point in your mission activate the script. 
 
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			| Mon Nov 29, 2010 12:44 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Mid-activity skirmishIf I recall correctly, Maginot had a couple of modes, all of which had the same spawns.
 Mode 1 = Wait
 Mode 2 = Spawn left
 Mode 3 = Spawn Both
 Mode 4 = GTFO
 
 So I'm not sure it's the best example of mid-mission spawn changes, more like a well-designed pause screen.
 
 
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			| Mon Nov 29, 2010 1:44 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Mid-activity skirmishAh, I forgot about Maginot. You're probably right, alpha.
 It looks like it's all manual, not like I want at all. Ah, well. I'll see what I can do.
 
 
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			| Mon Nov 29, 2010 5:28 pm | 
					
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