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How 2 save a ingame edited Scene?
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Author:  f4nt4sy [ Sun Jul 18, 2010 4:16 pm ]
Post subject:  How 2 save a ingame edited Scene?

Hi guys. ive made a scene and want to edit it with the ingame scene-editor but it crashes everytime i klick "save scene"... man that sucks so much. please help. i dont want to place all that boulders and craters via text.

thanks!

Author:  dragonxp [ Sun Jul 18, 2010 5:29 pm ]
Post subject:  Re: How 2 save a ingame edited Scene?

Is your Folder inside program Files? Because Vista and 7 like to restrict programs from making/editing anything in there.

Author:  f4nt4sy [ Mon Jul 19, 2010 6:17 pm ]
Post subject:  Re: How 2 save a ingame edited Scene?

TOTAL EDIT OF MY POST...

After 3 Edits i thought it would be the best to rewrite it.

I found the problem and it was (once again) banal.

I wrote

Code:
///////////////////////////////////////////
//Terrain Debris

      AddTerrainDebris = TerrainDebris
         CopyOf = Boulders

      AddTerrainDebris = TerrainDebris
         InstanceName = Boulders
         DebrisFile = ContentFile
            Path = Base.rte/Scenes/Objects/Gold/Gold.bmp
         DebrisPieceCount = 25
         DebrisMaterial = Material
            CopyOf = Gold
         TargetMaterial = Material
            CopyOf = Earth
         OnlyOnSurface = 0
         MinDepth = 80
         MaxDepth = 400
         DensityPerMeter = 4


Now for those who dont wanna search the goddam error, i spawned Boulders and used Goldsprites...

CAN BE CLOSED!

Author:  f4nt4sy [ Mon Jul 19, 2010 7:20 pm ]
Post subject:  Re: How 2 save a ingame edited Scene?

Edit once again... :x

Still cant save. now crashes a dialoguebox next to the first one... but hey! i can now work on it in the editor and test it! :) Still not able to save.

i thought it was a problem regarding that i had opened the ini file in textmanager and the bmp in photoshop, but closing all that programs still dont work... i just dont get the bug.

heres the whole code

Code:
///////////////////////////////////////////
//Zombie Massacre

AddScene = Scene

   InstanceName = ZombieMassacre

   GlobalAcceleration = Vector
      X = 0
      Y = 19.82

   Terrain = SLTerrain

      InstanceName = ZombieMassacreTerrain

      BitmapFile = ContentFile
         Path = ZombieMassacre.rte/Scenes/Scenes/ZombieMassacre.bmp

      WrapX = 0
      WrapY = 0

      ScrollRatio = Vector
         X = 1.0
         Y = -1.0

      BackgroundTexture = ContentFile
         Path = base.rte/Scenes/Textures/DirtDark.bmp

///////////////////////////////////////////
//Material Frostings

      AddTerrainFrosting = TerrainFrosting
         TargetMaterial = Material
            CopyOf = Topsoil
         FrostingMaterial = Material
            CopyOf = Grass
         MinThickness = 5
         MaxThickness = 7
         InAirOnly = 1

///////////////////////////////////////////
//Terrain Debris

      AddTerrainDebris = TerrainDebris
         CopyOf = Plants

///////////////////////////////////////////
//BackGrounds

   AddBackgroundLayer = SceneLayer
      CopyOf = Near Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Clouds Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Sky Layer

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