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[Request] A craft defence map? http://45.55.195.193/viewtopic.php?f=8&t=19182 |
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Author: | Dylanhutch [ Tue Jul 06, 2010 7:12 am ] | ||
Post subject: | [Request] A craft defence map? | ||
Is there a map where you can only buy craft and the enemy (Anyone, i don't care) try to get to your base? If so, where? Link? If not, can someone make it? ~~~~~~~~~~~~~~~~~~~~~ Idea Easy Crafts are unlimited, enemies are not frequent. Medium Crafts are limited, enemies are more frequent. Hard Crafts are only the dummy drop rocket, enemies are awewsomezizmzer. ~~~~~~~~~~~~~~~~~~~~ I can make the map, I just need the lua. Oh and if you can, it would be good if it had a timer. Feel free to completely change the map, i don't care, it only took 2 minutes. EDIT: Yeah i know this is an incredibly stupid idea. Doesn't make it less awesome though.
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Author: | akblabla [ Sat Jul 10, 2010 6:46 pm ] |
Post subject: | Re: [Request] A craft defence map? |
These things are perfectly possible, but it would be way more work than just not buying that many troops and rockets and setting the diff to what you want in a normal skirmish game. I would personally try making something a bit more interesting if i need too make a hole gamemode out of it. Like making a control point based gamemode or something. |
Author: | FuzzyMelon [ Sat Jul 10, 2010 11:57 pm ] |
Post subject: | Re: [Request] A craft defence map? |
What, like king of the hill ? Or capture a point and move on to the next one? |
Author: | akblabla [ Sun Jul 11, 2010 6:42 am ] |
Post subject: | Re: [Request] A craft defence map? |
Quote: What, like king of the hill ? Or capture a point and move on to the next one? Yea the only real problem with Dylanhutch's idea is that it would require a lot of work without making CC feel any different. The control point mission is just something i have been thinking about the last couple of weeks. It would be like in tf2 were when you take a control point you get a respawn point slightly closer too the enemy's main control point. Just an idea |
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