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How do you Expand scenes so they go higher and stuff? http://45.55.195.193/viewtopic.php?f=8&t=16478 |
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Author: | dragonxp [ Wed Sep 09, 2009 3:20 am ] |
Post subject: | How do you Expand scenes so they go higher and stuff? |
I have no idea i need help guyz . Ive been useing flatzone for the past few weeks to make a Scene. i can make pretty good bases. Does adding things like spawning people or making a killable oponent take some kind of downloaded editor or is it scripts? I DONT KNOW HELP!!! |
Author: | pieman280 [ Thu Sep 10, 2009 2:53 am ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
You can spawn people such as the robot 1, and 2 character using scene editor (However due to the way the editor is set up, it will only read the two robots, and one or two other guys. If you want more people you'll have to put their codes in the base.rte index). You can choose to put them on your team or your enemies team team. If you have the demo of CC you can't get any of the editors though. also you don't download the editor, it is in the game itself. you can just about anybody in a scene using scripts/the scene's ini file. But that's not easy, and I've never done it before myself. I wouldn't recommend it as you don't know where you're putting them. Judging from the topic's title, are you also asking how to expand the scene itself? Off topic: I love that avatar. Dragons are awesome! |
Author: | Grif [ Thu Sep 10, 2009 3:24 am ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
Hey pieman the only thing the scene editor does that would conceivably make things any easier is offsets, and guess what: load a scene file in paint and you get the same offsets. So it's actually easier, faster, and more efficient to make scenes in .ini. But hey that's just true pros. |
Author: | Geti [ Thu Sep 10, 2009 4:05 am ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
making the terrain different just requires a basic knowledge of .ini editing (unless you want to make a personal edit) and good old paint, nothing to do with what pieman was saying. placing terrainobjects and bunkermodules is another thing altogether though, however i suppose thats what grif meant by offsets. what are you trying to do OP? we need to know that before we can help you out. |
Author: | numgun [ Thu Sep 10, 2009 8:53 am ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
Guys, I think he's talking about the scene size. You cant change the size through code, you paint the area instead. The dimensions of the terrain file are the size ingame. When saving a terrain, remember to save with "run lenght encoding" to reduce file size plenty. |
Author: | Grif [ Thu Sep 10, 2009 2:53 pm ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
Quote: Does adding things like spawning people or making a killable oponent take some kind of downloaded editor or is it scripts? I DONT KNOW HELP!!! :???: basing off that he's referring to the scene editor Also it might help to mention that blindly making a larger map will likely ♥♥♥♥ up your backgrounds plenty. |
Author: | dragonxp [ Fri Sep 11, 2009 3:24 am ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
Thanks u guys. |
Author: | pieman280 [ Fri Sep 11, 2009 10:46 pm ] |
Post subject: | Re: How do you Expand scenes so they go higher and stuff? |
So are you making good scenes now? Quote: making the terrain different just requires a basic knowledge of .ini editing (unless you want to make a personal edit) and good old paint, nothing to do with what pieman was saying. Actually I did talk about the ini thing. But I wasn't very specific because I didn't think you could tell offsets that way. Also Thanks for telling me about that grif. I never knew offset stuff was in paint. |
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