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A Lua map with masks on buildings http://45.55.195.193/viewtopic.php?f=8&t=15136 |
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Author: | Stophe [ Tue Jun 02, 2009 3:46 pm ] | ||
Post subject: | A Lua map with masks on buildings | ||
Hello! I worked for some time on this map, but i'm too busy to continue - for now. So I give it away, just in case someone wants this kind of stuff: It's the same terrain as "Mission Assassination", I put a building on the far east end; when you begin the game you can't see inside, then when you enter it a script removes the wall sprites and pops up actors and stairs; except for a wall that stays in place and actors can walk behind it -- you'll see. I tried to comment it out as much as I could, but feel free to ask any questions. My current problems are: - I haven't finished the "quest" , so the underground bit is totally useless and unreachable. - I can't make the texts stick to the screen, they just pop and disappear instantly. Odd. Notes: - To enter you must put jamming devices on top and in front of the building doors. - The stairs inside the building are actually invisible, then I put a sprite in front of it - so lame, but I don't if it's possible to add TerrainObjects ingame? Credits: - TheLastBanana for the original of the original scene. - Faijj for the original scene. - Electroclan for the Ventilation Modules. - NumGun - it helped me for a lot of .ini coding.
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