View unanswered posts | View active topics It is currently Wed Dec 25, 2024 8:55 pm



Reply to topic  [ 1 post ] 
 A Lua map with masks on buildings 
Author Message

Joined: Wed Mar 18, 2009 7:36 am
Posts: 7
Location: Clermont-Ferrand, FRANCE
Reply with quote
Post A Lua map with masks on buildings
Hello!

I worked for some time on this map, but i'm too busy to continue - for now. So I give it away, just in case someone wants this kind of stuff:

It's the same terrain as "Mission Assassination", I put a building on the far east end; when you begin the game you can't see inside, then when you enter it a script removes the wall sprites and pops up actors and stairs; except for a wall that stays in place and actors can walk behind it -- you'll see.

I tried to comment it out as much as I could, but feel free to ask any questions.

My current problems are:
- I haven't finished the "quest" , so the underground bit is totally useless and unreachable.
- I can't make the texts stick to the screen, they just pop and disappear instantly. Odd.

Notes:
- To enter you must put jamming devices on top and in front of the building doors.
- The stairs inside the building are actually invisible, then I put a sprite in front of it - so lame, but I don't if it's possible to add TerrainObjects ingame?

Credits:
- TheLastBanana for the original of the original scene.
- Faijj for the original scene.
- Electroclan for the Ventilation Modules.
- NumGun - it helped me for a lot of .ini coding.


Attachments:
TestMod.rte.rar [268.38 KiB]
Downloaded 363 times
Tue Jun 02, 2009 3:46 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 1 post ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.258s | 14 Queries | GZIP : Off ]