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Landing Zone http://45.55.195.193/viewtopic.php?f=8&t=14410 |
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Author: | BlueMendari [ Fri Apr 24, 2009 11:51 am ] |
Post subject: | Landing Zone |
I've poked around the forums a but, and I've tried to figure out how to make this work in the Area Editor, but how in the world do you set it (specifically for a non-wrapped map) so the Skirmish AI only drops in their stuff at a pre-determined zone? Creating a 'Landing Zone' in the Area Editor only seems to limit where I can spawn my own items. The AI still drops their junk to the right of my brain which is off the map. I've been using that awesome bridge map that cambiogris made and I'd really like it to work so the enemies come down on the far side so I can defend it in bridge combat. |
Author: | Disst [ Fri Apr 24, 2009 12:45 pm ] |
Post subject: | Re: Landing Zone |
You need Lua. |
Author: | TheLastBanana [ Fri Apr 24, 2009 7:19 pm ] |
Post subject: | Re: Landing Zone |
PHALE, please stop posting in topics about things that you don't even know. The simple way to do this is to add an area called "LZ Team 2" and it will limit the AI to that. |
Author: | Flammablezombie [ Fri Apr 24, 2009 7:21 pm ] |
Post subject: | Re: Landing Zone |
No lua involved? |
Author: | TheLastBanana [ Fri Apr 24, 2009 7:31 pm ] |
Post subject: | Re: Landing Zone |
...Why would there be Lua involved in something that's been in the game since before Lua? |
Author: | BlueMendari [ Fri Apr 24, 2009 7:48 pm ] |
Post subject: | Re: Landing Zone |
TheLastBanana wrote: PHALE, please stop posting in topics about things that you don't even know. The simple way to do this is to add an area called "LZ Team 2" and it will limit the AI to that. I think I'm doing it wrong. In the Area Editor you just select New Area from the radial menu, and name it 'LZ Team 2' (or is it Team 2 LZ like in the console error message? This is a bit more confusing now.) and then drag the box across the scene to indicate where I want it? Or is there more to it than that? I can't seem to make it work thus far. |
Author: | Aspect [ Fri Apr 24, 2009 10:56 pm ] |
Post subject: | Re: Landing Zone |
it should be the one the console says is missing. I haven't actually tried messing around with those, but they should work just by making an area with the correct name. |
Author: | TheLastBanana [ Fri Apr 24, 2009 11:04 pm ] |
Post subject: | Re: Landing Zone |
Yep, it should be whatever the console says is missing. Usually it's LZ Team 2 but it's possible you have a build where it's renamed. |
Author: | Scope0 [ Fri Apr 24, 2009 11:44 pm ] |
Post subject: | Re: Landing Zone |
is there any more to it then that? do i just cover the entire area of which i want the enemys to spawn? |
Author: | BlueMendari [ Sat Apr 25, 2009 1:01 am ] |
Post subject: | Re: Landing Zone |
TheLastBanana wrote: Yep, it should be whatever the console says is missing. Usually it's LZ Team 2 but it's possible you have a build where it's renamed. Nah it's LZ Team 2 but it's still not working either way. Tell me if I'm doing it wrong? I'm using Bridge R3 from: viewtopic.php?f=24&t=12788 And here's the bit of code at the bottom of the ini that it added when I saved the Area in. Code: AddArea = Area AddBox = Box Corner = Vector X = 612.5 Y = 1.5 Width = 836 Height = 791 Name = LZ Team 2 GlobalAcceleration = Vector X = 0 Y = 0 |
Author: | TheLastBanana [ Sat Apr 25, 2009 2:14 am ] |
Post subject: | Re: Landing Zone |
Scope0: The landing zones only take into account the X position and width of the zone, as rockets are always spawned at 0 Y anyway. For instance... If you put the area here or here stuff would still land here BlueMendari: What are the AI doing instead of landing there? Are they just not showing up? Are they landing somewhere else? |
Author: | BlueMendari [ Sat Apr 25, 2009 2:23 am ] |
Post subject: | Re: Landing Zone |
Since it's not an x-wrapped map, they're just not landing at all. They're not using the designated zone. I can hear the occasional rocket engine (like the brief 'foosh' of one spawning kind of) but nothing appears. It's as if they're spawning outside the boundary of the map and dying instantly, as indicated by the slowly rising loss numbers on the top right corner of the screen for their side. The bridge maps -are- tall maps, but... y-0 should be at the top edge. Should I be making the box smaller? I've been making it big enough to hit the ceiling of the map. |
Author: | TheLastBanana [ Sat Apr 25, 2009 2:32 am ] |
Post subject: | Re: Landing Zone |
Hmmm... I think your problem may be the fact that the map has no gravity. Sounds like they're flying right back off the screen to me |
Author: | BlueMendari [ Sat Apr 25, 2009 2:39 am ] |
Post subject: | Re: Landing Zone |
I reinstalled the map and added a new area to it. Code: AddArea = Area AddBox = Box Corner = Vector X = 96 Y = 755 Width = 740 Height = 35 Name = LZ Team 2 GlobalAcceleration = Vector X = 0 Y = 19.82 We've got gravity working fine. I can drop in units (and the Y value has a value now. I wondered why stuff was breaking before) but the enemies are still 'appearing' off the map and killing their own doods. I also made the landing zone smaller (not ceiling-sized) but nothing's still coming in. |
Author: | TheLastBanana [ Sat Apr 25, 2009 2:44 am ] |
Post subject: | Re: Landing Zone |
Hmm... My conception of landing zones is probably wrong then. Try making the landing zone thing and near the ground. |
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