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 more weapons in scene editor 
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Joined: Sun Jan 11, 2009 11:14 pm
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Post more weapons in scene editor
It really annoys me that I can only place 11 different weapons when using the scene editor.
I attempted to find something in the GUI that would let me add resources or something, but I didn't see anything that I would be able to change so that I could place all the weapons available, even my DarkStorm ones.

If there is a way so that I can be able to select and place these other weapons please let me know.

Thank you.


Sat Feb 28, 2009 10:21 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: more weapons in scene editor
I'd like to be able to place an item in an actor's inventory instead of placing it in front of them and hoping they pick it up.


Sun Mar 01, 2009 12:45 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: more weapons in scene editor
sure you can. for just placing them, go to base.rte/settings.ini and raise the MaxUnheldItems variable to however many devices you need.


Sun Mar 01, 2009 4:14 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: more weapons in scene editor
Geti wrote:
sure you can. for just placing them, go to base.rte/settings.ini and raise the MaxUnheldItems variable to however many devices you need.


No, OP's talking about loading other .rtes for use in the scene editor.

It's entirely possible, just a pain in the ass.

The first part of the guide on the Wiki covers it in detail, although it's a slightly outdated tutorial.

http://www.datarealms.com/wiki/index.php/Activities.ini

It should work for everything you need, but you won't have faction icons or descriptions. Make sure not to copy those from mod indexes to base.rte; just the includefiles.

Also, CrazyMLC, that's on Data's official to do list.


Sun Mar 01, 2009 8:21 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: more weapons in scene editor
oh, sorry, reading through again i sound like candlejack. "here is an unrelated fix"
in the next build as far as activities goes (and hopefully by proxy, scenes) we are going to be able to define copyofs from a specific .rte (have a look at numgun's B23 activities file), which will fix this problem.
facepalm at my previous response again :roll:


Sun Mar 01, 2009 12:51 pm
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