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Changing AI Spawns. http://45.55.195.193/viewtopic.php?f=8&t=13629 |
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Author: | CortexCommander [ Fri Jan 30, 2009 10:33 pm ] |
Post subject: | Changing AI Spawns. |
So, I wanted to make a map, where there are only zombies. The problem is the enemy's units always spawn, which file can be used to change this? Searched around couldn't see anything. Move the thread if needed, though I thought it should be placed here. |
Author: | The Decaying Soldat [ Sun Feb 08, 2009 9:54 am ] |
Post subject: | Re: Changing AI Spawns. |
Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites? |
Author: | CortexCommander [ Sun Feb 08, 2009 4:26 pm ] |
Post subject: | Re: Changing AI Spawns. |
The Decaying Soldat wrote: Erm, more detail please? Don't really know what you're talking about. Is it the unit types? Or spawn intervals? Or landing sites? Spawn intervals, I pretty much want it so no enemy's spawn except for the ones that were placed on the map in the building mode. So I can have a zombie slaughter fest without the Ronin and Coalition ruining the party. |
Author: | Ket [ Sun Feb 08, 2009 6:52 pm ] |
Post subject: | Re: Changing AI Spawns. |
I think you can just do // in front of IncludeFile = mission.rte/Activities.ini in Index.ini in the mission.rte folder |
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