Requesting Help ~ Creating New Terrain
I've tried fiddling with the frustrating .ini files to no avail and even after reading all the guides I could find (and attempting to deconstruct the .ini files of other modders) I can't seem to get my new terrain into the game. Below is a copy of the .ini file, I'd really appreciate it if someone could help figure out where I'm going wrong at getting the map into the game.
Code:
//////////////////////////////////////////////////////////
// Horizontal Land
AddScene = Scene
PresetName = Horiz Land2
LocationOnPlanet = Vector
X = 0
Y = 0
// Gravity acceleration, m/s^2
GlobalAcceleration = Vector
X = 0
Y = 19.82
// Terrain SceneLayer
Terrain = SLTerrain
PresetName = Horiz Land Terrain
BitmapFile = ContentFile
Path = NewScenes.rte/HorizLand2.bmp
WrapX = 1
WrapY = 0
ScrollRatio = Vector
X = 1.0
Y = -1.0
BackgroundTexture = ContentFile
Path = Base.rte/Scenes/Textures/DirtDark.bmp
/////////////////////////////////////////
// Material frostings
AddTerrainFrosting = TerrainFrosting
TargetMaterial = Material
CopyOf = Topsoil
FrostingMaterial = Material
CopyOf = Grass
MinThickness = 5
MaxThickness = 7
InAirOnly = 1
/////////////////////////////////////////
// Terrain Debris which is scattered
AddTerrainDebris = TerrainDebris
CopyOf = Gold
AddTerrainDebris = TerrainDebris
CopyOf = Plants
AddTerrainDebris = TerrainDebris
CopyOf = Boulders
/////////////////////////////////////////
// List of TerrainObjects to apply
/*
PlaceTerrainObject = TerrainObject
CopyOf = Vertical Wall
Position = Vector
X = 1872
Y = 512
PlaceTerrainObject = TerrainObject
CopyOf = Hangar A
Position = Vector
X = 1896
Y = 560
PlaceTerrainObject = TerrainObject
CopyOf = L-Junction B
Position = Vector
X = 1800
Y = 608
PlaceTerrainObject = TerrainObject
CopyOf = Vertical Wall
Position = Vector
X = 1800
Y = 704
PlaceTerrainObject = TerrainObject
CopyOf = Vertical Wall
Position = Vector
X = 1776
Y = 776
PlaceTerrainObject = TerrainObject
CopyOf = Vertical Wall
Position = Vector
X = 1752
Y = 848
PlaceTerrainObject = TerrainObject
CopyOf = Vertical Wall
Position = Vector
X = 2088
Y = 512
PlaceTerrainObject = TerrainObject
CopyOf = Stairs B
Position = Vector
X = 2088
Y = 608
PlaceTerrainObject = TerrainObject
CopyOf = L-Junction D
Position = Vector
X = 2184
Y = 656
PlaceTerrainObject = TerrainObject
CopyOf = T-Junction C
Position = Vector
X = 2184
Y = 752
PlaceTerrainObject = TerrainObject
CopyOf = Doors A
Position = Vector
X = 2088
Y = 752
PlaceTerrainObject = TerrainObject
CopyOf = End B
Position = Vector
X = 1992
Y = 752
*/
// Background scene layer definitions
AddBackgroundLayer = SceneLayer
CopyOf = Near Layer
AddBackgroundLayer = SceneLayer
CopyOf = Clouds Layer
AddBackgroundLayer = SceneLayer
CopyOf = Sky Layer
Added [code] tags.
- Electro