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 Making a Map 
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Joined: Sun Mar 14, 2010 9:02 pm
Posts: 33
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Post Making a Map
I have already made the main part, the map itself!

Image

But, theres a problem. It won't show up on the map selection.

Code:
//////////////////////////////////////////////////////////
// Canyon Land

AddScene = Scene
   PresetName = Canyon Land
   LocationOnPlanet = Vector
      X = 110
      Y = -64
   // Gravity acceleration, m/s^2
   GlobalAcceleration = Vector
      X = 0
      Y = 20

   // Terrain SceneLayer
   Terrain = SLTerrain
      PresetName = Canyon Land Terrain
      BitmapFile = ContentFile
         Path = Base.rte/Scenes/CanyonLandWater.bmp
      WrapX = 1
      WrapY = 0
      ScrollRatio = Vector
         X = 1.0
         Y = -1.0
      BackgroundTexture = ContentFile
         Path = Base.rte/Scenes/Textures/DirtDark.bmp
         
      /////////////////////////////////////////
      // Material frostings
      
      AddTerrainFrosting = TerrainFrosting
         TargetMaterial = Material
            CopyOf = Topsoil
         FrostingMaterial = Material
            CopyOf = Grass
         MinThickness = 5
         MaxThickness = 7
         InAirOnly = 1

      /////////////////////////////////////////
      // Terrain Debris which is scattered
      
      AddTerrainDebris = TerrainDebris
         CopyOf = Gold

      AddTerrainDebris = TerrainDebris
         CopyOf = Plants

      AddTerrainDebris = TerrainDebris
         CopyOf = Boulders
   
   // Background scene layer definitions
   AddBackgroundLayer = SceneLayer
      CopyOf = Near Layer B
   AddBackgroundLayer = SceneLayer
      CopyOf = Clouds Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Sky Layer


Mind fixing the code? I know I used the right colors depending on what I wanted where.


Sun Mar 14, 2010 9:12 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Location: Somewhere in the universe
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Post Re: Making a Map
You have to change the PresetName, Canyon land is already a basic map, so your map doesn't overwrite it. [I believe DISCLAIMER: I don't make a lot of scenes]


Mon Mar 15, 2010 6:14 am
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: Making a Map
Forewarning: That blue junk in the middle will not be water.


Mon Mar 15, 2010 6:15 am
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Post Re: Making a Map
LowestFormOfWit wrote:
Forewarning: That blue junk in the middle will not be water.


It will be a lame excuse for water, as in, a material which falls apart as soon as you touch it.


Mon Mar 15, 2010 6:26 am
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: Making a Map
dragonxp wrote:
LowestFormOfWit wrote:
Forewarning: That blue junk in the middle will not be water.


It will be a lame excuse for water, as in, a material which falls apart as soon as you touch it.

so technically its snow, which is still a type of water.


Mon Mar 15, 2010 1:44 pm
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Joined: Sun Mar 14, 2010 9:02 pm
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Post Re: Making a Map
Miles_T3hR4t wrote:
dragonxp wrote:
LowestFormOfWit wrote:
Forewarning: That blue junk in the middle will not be water.


It will be a lame excuse for water, as in, a material which falls apart as soon as you touch it.

so technically its snow, which is still a type of water.



Eh, I'll just see what it looks like.

EDIT: I changed it the present name to "Canyon Land Water", but it douesn't show up on the map select.


Mon Mar 15, 2010 9:41 pm
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Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
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Post Re: Making a Map
Sorry if necroing but will the water be like nonjalands water?


Thu Mar 18, 2010 2:49 am
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Post Re: Making a Map
pandastar994 wrote:
Sorry if necroing but will the water be like nonjalands water?

Yes, in fact, nonja lands water is just regular cc water.


Thu Mar 18, 2010 3:57 am
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Joined: Wed Mar 10, 2010 8:36 pm
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Post Re: Making a Map
Thanks i found it out...OFF TOPIC:if i edit a map from the game and want to make it into a mod what do i do first?


Thu Mar 18, 2010 4:32 am
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Joined: Thu Apr 01, 2010 8:02 pm
Posts: 10
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Post Re: Making a Map
maybe you have to write the path of the .ini file in the scenes.ini file in base.rte!
i did it and it worked!

but my map is theotherwayround and black,...


Tue Apr 06, 2010 11:16 am
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