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 VERY weak terrain object? 
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Joined: Sat Oct 25, 2008 10:06 pm
Posts: 17
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Post VERY weak terrain object?
I am currently making a scene, and I kinda made a object (W.I.P.), but it is weak like grass, breaking on touch, no matter what material is painted in the mat file, even if it's metal, it still breaks on touch... And, yes, I am using the exact same mat colors from the base materials.ini file.
Here's it's ini portion:
Code:
AddTerrainObject = TerrainObject
   InstanceName = Fallout House 1
   AddToGroup = Custom
   FGColorFile = ContentFile
      Path = FalloutLands.rte/house1fg.bmp
   MaterialFile = ContentFile
      Path = FalloutLands.rte/house1mat.bmp
   BGColorFile = ContentFile
      Path = FalloutLands.rte/house1bg.bmp
   BitmapOffset = Vector
      X = -24
      Y = -16

And here is the .bmp (made with gimp, with cortex command's limited pallet)
Attachment:
house1mat.bmp

Any way to make it at least as strong as bunker concrete? Yes, the mat pixels match the fg pixels in place exactly.
(By the way, it is currently a bunker module for testing, instead of a scene object)


Thu Nov 13, 2008 10:45 pm
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Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
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Post Re: VERY weak terrain object?
only thing I can think of is your not paletted in the material palette. There is a different palette for sprites then for materials. There isn't a seperate bitmap for it, it is only embedded in the pre-existing. mat files.
If that isn't your problem, I'd dig around through the mod making forum, I think I remember something like this in there...


Fri Nov 14, 2008 1:28 am
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Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
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Post Re: VERY weak terrain object?
More than likely is a problem with your images all being aligned properly.
Make sure the MAT, foreground and background are all lining up right.
My custom mat was disintigrating too on touch, and I found that was the problem.
If worse comes to worse just copy it into an existing mat file and eyedrop the colors over.


Fri Nov 14, 2008 4:27 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: VERY weak terrain object?
Yeah, it wasn't in palette. Try this one. :)


Fri Nov 14, 2008 8:21 am
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: VERY weak terrain object?
oh damn, i put roon3's bunkermodule into the normal palette..
actually, no thats not true, i put the FG sprite into it.
woot, im not in trouble :D
his still fell apart like this though.


Fri Nov 14, 2008 8:58 am
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Joined: Sat Oct 25, 2008 10:06 pm
Posts: 17
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Post Re: VERY weak terrain object?
I didn't knew that mat files used different palletes, thanks.


Fri Nov 14, 2008 5:59 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: VERY weak terrain object?
Telltale sign is if your areas marked as background show up as dark brown instead of purple.


Fri Nov 14, 2008 10:03 pm
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