Data Realms Fan Forums http://45.55.195.193/ |
|
Top-down space mod http://45.55.195.193/viewtopic.php?f=75&t=45683 |
Page 1 of 1 |
Author: | Svendice [ Wed May 07, 2014 4:42 am ] |
Post subject: | Top-down space mod |
Now this is going to sound very, very ambitious to some, but here's my proposal/idea: A top-down, space-based mod for Cortex Command, in which you command a mothership or space-station (your brain), mine gold from asteroids, and buy ships like fighters and frigates that are then produced from the mothership/station. The objective would be to destroy the enemy's command unit, like in regular CC. Gameplay
I also have a few ideas on how this could possibly be done, and how some mechanics would work:
Map layout
I'm not a great coder and I can't sprite things and get them into the game (Having a bug, think it's my image editors, or my computer), so I'm just putting this idea out there for anyone who's interested. I think it'd be a pretty cool addition to the game, seeing as space-travel is a pretty heavy element in the story. |
Author: | haloman [ Wed May 07, 2014 6:10 am ] |
Post subject: | Re: Top-down space mod |
To be honest this sounds like a really goddamn good idea wow how did u come up with this svendice |
Author: | clunatic [ Wed May 07, 2014 8:34 am ] |
Post subject: | Re: Top-down space mod |
Heh, I've had the exact same idea as this. The problem is feasability and the amount of work this would require. The sprites and the ini code are a big job, but that's not even touching on the amount of lua work that will need to go into the activity and the AI (you won't be able to use the base AI files for something like this). So while I do think it's possible, it would be a lot of hard work. I might take a stab at it, sometime after I at least finish up some of my half dozen WIP mods (which at my current work pace should be sometime in 2020 at the earliest ) |
Author: | Arcalane [ Wed May 07, 2014 12:35 pm ] |
Post subject: | Re: Top-down space mod |
Frankly, with the sheer amount of work involved? You'd probably be better off just making a whole new game. That way you could actually have much finer control over the actor types and what they can do, rather than having to mash everything together using Lua and ACRockets. Painful, sure. But it'd likely save you a lot of headaches from trying to coax CC into working the way you want it to. |
Author: | haloman [ Thu May 08, 2014 2:06 am ] |
Post subject: | Re: Top-down space mod |
That sounds kinda like void wanders. |
Author: | Foa [ Fri May 09, 2014 8:10 am ] |
Post subject: | Re: Top-down space mod |
Svendice wrote: Now this is going to sound very, very ambitious to some, but here's my proposal/idea: A top-down, space-based mod for Cortex Command, in which you command a mothership or space-station (your brain), mine gold from asteroids, and buy ships like fighters and frigates that are then produced from the mothership/station. The objective would be to destroy the enemy's command unit, like in regular CC. Gameplay
I also have a few ideas on how this could possibly be done, and how some mechanics would work:
Map layout
I'm not a great coder and I can't sprite things and get them into the game (Having a bug, think it's my image editors, or my computer), so I'm just putting this idea out there for anyone who's interested. I think it'd be a pretty cool addition to the game, seeing as space-travel is a pretty heavy element in the story. For the most part, a lot of your issues are probably going to come from things like having to completely rewrite the AI. Past that, everything else seems to have been done before, or haven't really been all that explored.
Anyways, I agree with the above, it'd be better to simply make your own god damn game, but whatever. You are pretty much suggesting some form of "Blue Libra"-ish game, but with actual resource management, and probably station construction, but wouldn't necessarily be a good idea to use retro-pixel terrain destruction in that case. If you don't like either option, wait until Datarealms releases Crush2D, it is probably better than Cortex COmmand for what you are thinking of by a long shot, and by several orders of magnitude. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |