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Attachables. http://45.55.195.193/viewtopic.php?f=75&t=45414 |
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Author: | LdShade [ Wed Aug 28, 2013 11:04 pm ] |
Post subject: | Attachables. |
Has anyone ever done anything like this, it would be cool to be able to give your browncoat a top hat or your ronin a pirate hat, it wouldn't take any lua just sprites (example: petethegoat's dummy top hat mod). Anyone? |
Author: | Vlads [ Fri Aug 30, 2013 12:33 pm ] |
Post subject: | Re: Attachables. |
Huh. If I understand what you want, it's already on the game. |
Author: | LdShade [ Fri Aug 30, 2013 2:05 pm ] |
Post subject: | Re: Attachables. |
Vlads wrote: Huh. If I understand what you want, it's already on the game. As in a mod for extra attachables. |
Author: | p3lb0x [ Fri Aug 30, 2013 2:34 pm ] |
Post subject: | Re: Attachables. |
You can add as many attachables as you want to an actor. I don't see what the problem is. Hell, you could just take the attachable from the mentioned top hat mod and slap it on any actor. |
Author: | Corpsey [ Fri Aug 30, 2013 2:54 pm ] |
Post subject: | Re: Attachables. |
I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it: A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item. While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times). Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model. It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun. |
Author: | Vlads [ Sun Sep 01, 2013 1:01 pm ] |
Post subject: | Re: Attachables. |
Corpsey wrote: I reread this yesterday and I think I know what he wants and.. I wouldn't know how to accomplish it: A file that calls numerous attachables and then attaches them if you purchase a unit with a 'hat' ITEM. That way you could get any actor with any hat item. While that IS most likely possible with some epic script, the only way I know how to do it would be to create an entire new aHuman (or at least a duplicate aHuman) and then create a duplicate head with the new attachable on the dupeHead, essentially buying a unit that has a hat already (which has been done many times). Actually I have some idea of how to create the script he wants but it would require a file recompile every time a new mod/hat is added.. and that doesn't include proper offsetting. So yes, it's possible in a way, but completely ludicrous with the current game model. It would be a lot easier if there was a 'head item slot' so to say... so then you just buy a hat/helm like you would buy a gun. That's a bit useless. at least, for me. and this is going to turn CC into some sort of TF2 o.O |
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