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Animals! c: http://45.55.195.193/viewtopic.php?f=75&t=45365 |
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Author: | Vlads [ Sun Jul 21, 2013 12:50 pm ] |
Post subject: | Animals! c: |
Hell yes, cortex command would be awesome if the code would allow to make Quadripedals... I suck at LUA, and I don't think it'll be possible to make a Quad without some of it.... |
Author: | walid0303 [ Sun Jul 21, 2013 5:03 pm ] |
Post subject: | Re: Animals! c: |
How about this Mod? |
Author: | Vlads [ Sun Jul 21, 2013 7:34 pm ] |
Post subject: | Re: Animals! c: |
Heck no... I was more talking about Animals like Lynxes wolves & similar stuff... |
Author: | Benpasko [ Sun Jul 21, 2013 7:41 pm ] |
Post subject: | Re: Animals! c: |
The problem with four-legged animals is that it's irritating/difficult to make an acrab flip horizontally. I seem to remember Abdul Alhazzard's vehicle mod having hflipping vehicles. Also the trappers faction has the manta, which you could resprite to make a ridable wolf, Intrusion 2 style. If you're fine with bipedal furry creatures, there's a Sergal mod somewhere or other in mod releases. |
Author: | Vlads [ Mon Jul 22, 2013 11:57 am ] |
Post subject: | Re: Animals! c: |
Haha furries... Yeah, I was happy to see a furry mod, don't kill mee.... But I'm not searching for bipedals. and the Intrusion 2 wolf Idea is a great one, even if it will be a flying wolf >_>; Plus, I'm bad at coding'n spriting actors, I already h have difficulty with weapons, so don't even think I could code this about unusual actors. |
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