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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Animals! c:
Hell yes, cortex command would be awesome if the code would allow to make Quadripedals... I suck at LUA, and I don't think it'll be possible to make a Quad without some of it....
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Sun Jul 21, 2013 12:50 pm |
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walid0303
Joined: Fri Jul 30, 2010 12:11 am Posts: 66
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Re: Animals! c:
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Sun Jul 21, 2013 5:03 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Animals! c:
Heck no... I was more talking about Animals like Lynxes wolves & similar stuff...
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Sun Jul 21, 2013 7:34 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Animals! c:
The problem with four-legged animals is that it's irritating/difficult to make an acrab flip horizontally. I seem to remember Abdul Alhazzard's vehicle mod having hflipping vehicles. Also the trappers faction has the manta, which you could resprite to make a ridable wolf, Intrusion 2 style. If you're fine with bipedal furry creatures, there's a Sergal mod somewhere or other in mod releases.
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Sun Jul 21, 2013 7:41 pm |
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Vlads
Joined: Mon Jun 17, 2013 2:55 pm Posts: 434 Location: Somewhere
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Re: Animals! c:
Haha furries... Yeah, I was happy to see a furry mod, don't kill mee.... But I'm not searching for bipedals.
and the Intrusion 2 wolf Idea is a great one, even if it will be a flying wolf >_>; Plus, I'm bad at coding'n spriting actors, I already h have difficulty with weapons, so don't even think I could code this about unusual actors.
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Mon Jul 22, 2013 11:57 am |
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