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            | Author | Message |  
			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   A towering mechI'd love to see a giant, towering mech, just a little bit smaller than your average height sized map, it would move extremely slowly but have massive armour, have devastatingly powerful weapons and fists that could punch through whole concrete segments with ease, can someone make this? The coalition punisher mod just isn't quite big enough :/ 
 
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			| Mon Feb 18, 2013 3:23 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: A towering mechTry this mod.GODDAMN Corp
 
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			| Mon Feb 18, 2013 6:22 am | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: A towering mechGoddamn or the Punisher/Behemoth are really as good as you're gonna get. Large units get harder to program and glitchier the bigger you make them. Just try the Zaku from Goddamn to see what I mean. 
 
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			| Mon Feb 18, 2013 8:03 am | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: A towering mechThe goddamn is the right size, but it's not exactly pretty and well weaponised, could someone like modify it to be absolutely devastating? With missiles, fists, etc 
 
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			| Mon Feb 18, 2013 1:19 pm | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: A towering mechAnd he is rather buggy :/ His legs like to flail everywhere  
 
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			| Mon Feb 18, 2013 3:15 pm | 
					
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			| Bad Boy 
					Joined: Fri Sep 10, 2010 1:48 am
 Posts: 666
 Location: Halifax, Canada
   |   Re: A towering mechThere's also this one from Naxete. Hopefully it's destructive enough for you:viewtopic.php?f=61&t=29687
 
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			| Mon Feb 18, 2013 3:37 pm | 
					
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			| sproginator 
					Joined: Thu Oct 11, 2012 12:25 am
 Posts: 36
   |   Re: A towering mechSWEET, Liberty prime is just epic  
 
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			| Mon Feb 18, 2013 3:48 pm | 
					
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